- Reworked the Mine Pyre mechanic:
- A "Mine Pyre" burning to reach a previously unreached (by anyone, ever) cave level will take seven days to burn through.
- A "Mine Pyre" burning to reach a cave level which has previously been reached (by anyone, ever) will take one day to burn through.
- A cave level is considered reached once a "Minehole" leading to it has been constructed.
- If a cave level is reached, other Pyres burning to reach that cave level will take no longer than one day to burn through, i.e. Pyres with more than one day left to burn will be shortened to one day left to burn, but Pyres with less than one day remaining will not be affected, and the reaching of a cave level will, thus, not insta-complete any Mine Pyre built before the cave level it is burning to was reached.
- Reduced the bounding polygon of the "Mine Pyre" to better fit the "Minehole".
- Reduced the building costs of "Mineholes" on the earlier levels.
- You can no longer hack-click herbs you can't see by guessing their ID.
- Removed various heap items (caviar &c) from the list of things the ancestors (bless them) may ask for.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Hotfix: Mine Pyres
Some small fixes that felt important enough to patch with mid-week.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Hotfix: Mine Pyres
1 day is unrealistic, the ground would not be soft enough
also,
also,
I think this is probably 100 times less annoying that out-of-season credo quests, which people ask to be fixed DAILY, and you have told us you have fixed multiple times.jorb wrote: Removed various heap items (caviar &c) from the list of things the ancestors (bless them) may ask for.
Last edited by Zentetsuken on Mon Aug 22, 2022 11:12 pm, edited 1 time in total.
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Syrenik
- Posts: 4
- Joined: Fri Dec 20, 2019 11:05 pm
Re: Hotfix: Mine Pyres
Well wasn't all I hoped it would be, but its a start. Good job Jorb/Loftar. Moving in the right direction.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Hotfix: Mine Pyres
Great changes.
What the hell? I want the story behind this, this sounds brilliant.jorb wrote:
- You can no longer hack-click herbs you can't see by guessing their ID.


