Game Development: Liberty Shrimp

Announcements about major changes in Haven & Hearth.

Re: Game Development: Liberty Shrimp

Postby Kearn » Sun Sep 11, 2022 10:11 pm

jorb wrote:[*] Buffed various curiosities: Bear Teeth, Boar Tusk, Lamp Stalk, everything Itsy Bitsy related.


my cupboard of webs shall finally pay off lads
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Re: Game Development: Liberty Shrimp

Postby Terry69 » Sun Sep 11, 2022 10:11 pm

Nice.
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Re: Game Development: Liberty Shrimp

Postby Sevenless » Sun Sep 11, 2022 10:11 pm

I love the number of little issues that are getting fixed. Thanks for listening to us!
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Re: Game Development: Liberty Shrimp

Postby DonVelD » Sun Sep 11, 2022 10:11 pm

Hey, nice and big update - I like that!
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Re: Game Development: Liberty Shrimp

Postby pimotimo » Sun Sep 11, 2022 10:12 pm

Super good update, thanks
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Re: Game Development: Liberty Shrimp

Postby Schattengaenger » Sun Sep 11, 2022 10:12 pm

jorb wrote:Small Fixes
-----------------------
[list]
[*] "Reeds" are now an alchemical ingredient.


They were already. We already have 3 effects mapped, so what is this about?
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Re: Game Development: Liberty Shrimp

Postby Pills » Sun Sep 11, 2022 10:12 pm

Reworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game Credo: Industry dependent drugs come only later in the credo. Earlier drug quests focus on "Liberty Caps". Reduced amount of "Experience" quests significantly. Added quests to dance and do drugs under various specific conditions (rain, time of day, &c). Let us know how it feels now.


My G. Thanks for listening <3
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
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Re: Game Development: Liberty Shrimp

Postby axus » Sun Sep 11, 2022 10:13 pm

jorb wrote:We've been developing, and here's what's new.
[*] "Raw Hide!" should no longer cost experience points to activate when there are no horses around, and should also not cost 2x reported cost when there are. Adjusted the stun effect timer downward somewhat, particularly in the farther reaches of the effect.
...
Enjoy!


Raw Hide changes are welcome, but what I'd really like is for the horse to run away from the caster with the rider on it.
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Re: Game Development: Liberty Shrimp

Postby Stoneface » Sun Sep 11, 2022 10:13 pm

I am so stoked to go get fucked up on command for trees and rocks. This sounds like the best credo ever. :lol:
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Re: Game Development: Liberty Shrimp

Postby springyb » Sun Sep 11, 2022 10:14 pm

Shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. There's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich.

That's about it.
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