Game Development: Juniper Buoy

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Juniper Buoy

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
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  • Added "Village Buoy"s. Parallell to a Village Banner, except a Buoy expands a village claim over water, rather than land. They have a fairly large building exclusion zone around them, and you can even, though ugly, sail through them. I hope that this is a nice thing that we can have.
  • Added "Crackling Cutlets", food.
  • Frogs, snails, toads and earth worms should now appear in large numbers during rain.
  • Winged insects should no longer appear during rain.
Key Fixes
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  • Reworked the changes to boats and other vehicles respecting bounding box integrity. Such vehicles can now almost always move, even if they are unable to turn, but will in such cases only move a short distance e.g. sideways. The net result should be that ships et al. are now much more responsive, even though they do still respect bounding boxes.
  • May finally have fixed a long-standing bug by which animals being tamed could despawn if they saved on the other side of a map grid border relative to the object they were hitched to. Much rejoicing!
  • Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 25, and present their remaining uses on the inventory icon.
  • Tents can now be folded with scents inside. Scents inside will be dumped to the overworld where the tent stood if you do.
Small Fixes
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  • "Juniper" trees now visually show berries when it has them. Also has a unique graphical representation when dropped.
  • Subdivided the "Meat Dishes" crafting recipe menu by moving all recipes requiring animal specific cuts of meat to a submenu "Signature Dishes".
  • 2x:ed the effect of "Salt Crystals".
  • The "Display Quality" toggle should now save over logout.
  • The "Dig" action icon now has an extensive tooltip describing its various shift-ctrl-chords, and other general info.
  • You can now set action menu submenus to hotkeys. Recently suggested here.
  • Swamp Fever should now present its debuff accurately, i.e. debuffing Int.
  • Fixed a bug with some alpha transparent pixels in the "Graywacke" paving.
  • Added a map icon for "Tidepool"s.
  • You can now mass harvest "Reed"s, by Shift-Clicking them.
  • Buffed "Liver & Onions".
Image
As always, if you liked what we did here: Support the patch.

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Robertzon
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Re: Game Development: Juniper Buoy

Post by Robertzon »

great
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TwentyThree
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Re: Game Development: Juniper Buoy

Post by TwentyThree »

patchma
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Zyean
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Re: Game Development: Juniper Buoy

Post by Zyean »

Image
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Terry69
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Re: Game Development: Juniper Buoy

Post by Terry69 »

Why?
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dorag
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Re: Game Development: Juniper Buoy

Post by dorag »

jorb wrote:
Key Fixes
-----------------------

[*] Reworked the changes to boats and other vehicles respecting bounding box integrity. Such vehicles can now almost always move, even if they are unable to turn, but will in such cases only move a short distance e.g. sideways. The net result should be that ships et al. are now much more responsive, even though they do still respect bounding boxes.
thank god
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Vigilance
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Re: Game Development: Juniper Buoy

Post by Vigilance »

fellas 2x might still be too bad for salt
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Kirche
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Re: Game Development: Juniper Buoy

Post by Kirche »

Subdivided the "Meath Dishes" crafting recipe menu by moving all recipes requiring animal specific cuts of meat to a submenu "Signature Dishes".
typo in the patch notes, literally unplayable, dev cape please.
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Audiosmurf
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Re: Game Development: Juniper Buoy

Post by Audiosmurf »

All around pretty based patch
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Mateuszowy
Posts: 23
Joined: Mon Apr 13, 2020 12:10 am

Re: Game Development: Juniper Buoy

Post by Mateuszowy »

You can now mass harvest "Reed"s, by Shift-Clicking them.
Yes! Nice patch!

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