Game Development: Planting Roster

Announcements about major changes in Haven & Hearth.

Re: Game Development: Planting Roster

Postby springyb » Mon Nov 28, 2022 1:02 am

Austinh15 wrote:He understands my lack of a frontal lobe. <3


Behind my sarcasm is veiled pain.
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Re: Game Development: Planting Roster

Postby xyzzy57 » Mon Nov 28, 2022 7:26 pm

Several questions:

1) If I plant in a mound bed, will it count for gardener credo quest to "plant ...."?
2) If I harvest from a mound bed, will it count for gardener credo to "harvest ..."?
3) How many herbs can be planted in a single mound bed?
4) HOW do I plant in a mound bed? (Using a clover with the mound bed didn't work for me)?
5) Does a hearthling have to have personally built a mound bed to gain the ability to plant in one? (A village mate built the only one we have so far.)

Thanks in advance for any enlightenment. We currently have more meh-quality mulch and straw than decent clay/mulch and kiln space, so I'd love to be able satisfy gardener credo without using the scarcer resources.
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Re: Game Development: Planting Roster

Postby xyzzy57 » Mon Nov 28, 2022 7:34 pm

xyzzy57 wrote:Several questions:

1) If I plant in a mound bed, will it count for gardener credo quest to "plant ...."?
2) If I harvest from a mound bed, will it count for gardener credo to "harvest ..."?
3) How many herbs can be planted in a single mound bed?
4) HOW do I plant in a mound bed? (Using a clover with the mound bed didn't work for me)?
5) Does a hearthling have to have personally built a mound bed to gain the ability to plant in one? (A village mate built the only one we have so far.)

Thanks in advance for any enlightenment. We currently have more meh-quality mulch and straw than decent clay/mulch and kiln space, so I'd love to be able satisfy gardener credo without using the scarcer resources.


Answers:

4) In the original post "you must water the bed before planting in it". An error message would be nice, but now I know.
3) Only one.
1) Yes.
5) No.

I may not know the answer to #2 for a long time.
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Re: Game Development: Planting Roster

Postby jorb » Tue Nov 29, 2022 11:31 pm

Had hoped to patch tonight, but not quite there yet. Later this week! :kisses&hugs:
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Re: Game Development: Planting Roster

Postby noindyfikator » Tue Nov 29, 2022 11:40 pm

Unfortunately, I am afraid
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Planting Roster

Postby Austinh15 » Tue Nov 29, 2022 11:42 pm

jorb wrote:Had hoped to patch tonight, but not quite there yet. Later this week! :kisses&hugs:


The tender love and care you're putting into the walking on wood chips sound effects is an inspiration to us all Jorbo. Very proud to be a part of this community. <3
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Re: Game Development: Planting Roster

Postby Sephiron » Wed Nov 30, 2022 1:55 am

I can't believe we're finally getting object controlled objects :mrgreen:
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Re: Game Development: Planting Roster

Postby Nightdawg » Wed Nov 30, 2022 2:56 am

I'm afraid
if you're reading this, you're a nerd.
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Re: Game Development: Planting Roster

Postby Nightdawg » Wed Nov 30, 2022 2:56 am

noindyfikator wrote:Unfortunately, I am afraid

Will aim for...
if you're reading this, you're a nerd.
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Re: Game Development: Planting Roster

Postby Asgaroth22 » Fri Dec 02, 2022 5:37 pm

Is it possible to make the branded tag dynamically update in the roster? Like how it works when you slaughter an animal - it automatically unchecks it from the roster and marks it as dead. Right now I have to relog to update the branded icons
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