Game Development: World 15

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: World 15

Post by jorb »

We've been developing, and here's what's new...

Image

WORLD 15

World Reset
-----------------------
  • Tonight we reset all variable game data -- maps & characters -- as first announced here, and generate a new, hopefully improved, world: World 15.
  • We have made no changes which should impair custom clients more than they may already be impaired.
  • A non-exhaustive changelog can be found here. There are plenty of things to discover.
Payment Model
-----------------------
  • Subscription timers have been paused since the announcement of World 15, but will activate again when we bring up the new World 15 server, and tick as usual.
  • All store hats in the store, including those given as rewards for subscriptions, have been replaced. Anyone who purchased a subscription between the world reset announcement, and the time we took the store down for refurbishing, will have received both the old and new hats relevant for his or her particular subscription level.
  • As per the standard from World 14, higher subscription tiers give, apart from the hat unlocked with the tier, all hats belonging to the lower tiers.
  • As outlined in the world reset announcement, Sketches can now be used twice on mundane containers to extend their size by one row and column respectively.
  • All Bronze subscribers have additionally been awarded the "Corn-on-the-Cob". All Silver subscribers have also been awarded the "Pearly Sand Hat". All Gold subscribers have also been awarded the "Star Puff". Thank you for your ongoing support.
In the Pipe
-----------------------
  • Many of you have decided to use the store since we announced the world reset, and we are very grateful for this. Thank you for supporting us, and the game.
  • We'll be keeping an eye on the server tomorrow, but aim to deliver at least some bug fixes sometime during next week.
  • Object-Controlled-Objects is the primary development goal. The smaller, weeklyish patches will continue as usual.
  • I may update this post with answers to question that may come up, and edits for clarity, or whatever.
We found the game significantly improved with the changes introduced to smithing, casting, and early world progression in W14, and it will always be dear to us for that reason, but we are also very excited for a new beginning. The update to allow for multiple light sources is particularly dear to me.

The best of luck in World 15, and...

ENJOY!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: World 15

Post by maze »

WOOT! lets go!
Administrator of CoS
game ideas
pbbllt
Posts: 83
Joined: Fri Feb 01, 2019 7:01 pm

Re: Game Development: World 15

Post by pbbllt »

first question: does the Doom Bell Cap ring ingame?
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: World 15

Post by jorb »

pbbllt wrote:first question: does the Doom Bell Cap ring ingame?
Yes. Yes it does.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
dominicgorski
Posts: 6
Joined: Sun Jul 25, 2010 6:42 pm

Re: Game Development: World 15

Post by dominicgorski »

AH IM SO EXCITED
User avatar
Massa
Posts: 1747
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Game Development: World 15

Post by Massa »

bloody world bloody world bloody world bloody world bloody world bloody world bloody world bloody world
ImageImage
ass blast USA
User avatar
SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: World 15

Post by SnuggleSnail »

no central spawn cringe

edit: actually central spawn, poggers
Last edited by SnuggleSnail on Wed Oct 25, 2023 5:51 pm, edited 1 time in total.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
donatas081294
Posts: 158
Joined: Sun Feb 02, 2014 3:33 pm

Re: Game Development: World 15

Post by donatas081294 »

Anyone keeping track of player count? Maybe we will reach 2000 or more?
User avatar
Dawidio123
Posts: 1456
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: World 15

Post by Dawidio123 »

No new hats for subcriptions like last world? Lowkey regret getting gold in hopes of 3 free hats iwth the update. Also didn't even get bronze + silver subscription hats, only gold.
jorb wrote:As per the standard from World 14, higher subscription tiers give, apart from the hat unlocked with the tier, all hats belonging to the lower tiers.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: World 15

Post by jorb »

Dawidio123 wrote:No new hats for subcriptions like last world? Lowkey regret getting gold in hopes of 3 free hats iwth the update. Also didn't even get bronze + silver subscription hats, only gold.
jorb wrote:As per the standard from World 14, higher subscription tiers give, apart from the hat unlocked with the tier, all hats belonging to the lower tiers.
Apologies. Looking into it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Announcements”