Game Development: World 15

Announcements about major changes in Haven & Hearth.
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Dawidio123
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Re: Game Development: World 15

Post by Dawidio123 »

Yes, now remove winter.
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kirion
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Re: Game Development: World 15

Post by kirion »

Dawidio123 wrote:Yes, now extend winter to 20 irl days.
FTFY :twisted:

But honestly, am I the only one that enjoy winter? lol
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Audiosmurf
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Re: Game Development: World 15

Post by Audiosmurf »

Whens patch day
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SnuggleSnail
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Re: Game Development: World 15

Post by SnuggleSnail »

Sosig and symbel are soon. Can you guys figure out hungercide before then? I don't rly wanna kill myself and I don't rly wanna feel like I'm wasting my effort by not killing myself
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yym331
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Re: Game Development: World 15

Post by yym331 »

loftar wrote:
Kaios wrote:With the addition of new items the majority of them also tend to include discovery LP and adding on this an increase from subscription and verification it doesn't really take all that long to net a large amount of learning points in a short amount of time. Have you taken such factors in to consideration in relation to things such as the cost of rage, theft, vandalism, etc.?
That's a fair point. I'm not sure if it matters, given that it's not exactly as if we "tuned" the time-to-get-to-rage to some particular value to begin with, but it might be worth thinking about.
Personally, there is no need to adjust the LP required for Rage. This is because the attacking side carries the risk of 30,000 LP. In a battle between a player who acquired 30,000 LP right at the start of the game and learned Rage, and the defending side that spent 30,000 LP on UA, the advantage lies with the defending side.
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Skrain
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Re: Game Development: World 15

Post by Skrain »

yym331 wrote:
loftar wrote:
Kaios wrote:With the addition of new items the majority of them also tend to include discovery LP and adding on this an increase from subscription and verification it doesn't really take all that long to net a large amount of learning points in a short amount of time. Have you taken such factors in to consideration in relation to things such as the cost of rage, theft, vandalism, etc.?
That's a fair point. I'm not sure if it matters, given that it's not exactly as if we "tuned" the time-to-get-to-rage to some particular value to begin with, but it might be worth thinking about.
Personally, there is no need to adjust the LP required for Rage. This is because the attacking side carries the risk of 30,000 LP. In a battle between a player who acquired 30,000 LP right at the start of the game and learned Rage, and the defending side that spent 30,000 LP on UA, the advantage lies with the defending side.
I disagree with that last part. You're not spending 30K LP on rage without gearing toward fighting, meanwhile there's far more diverse non combative abilities and skills you're spending time/LP on if you aren't combat focused.
Why would a farmer spend 30K LP worth in UA and not farming and cooking? There is no inherit bonus value for not getting rage defensively(in the early game) if you're not planning on fighting, meanwhile, if you're getting rage quick, you're planning on using it.
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Sevenless
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Re: Game Development: World 15

Post by Sevenless »

yym331 wrote:Personally, there is no need to adjust the LP required for Rage. This is because the attacking side carries the risk of 30,000 LP. In a battle between a player who acquired 30,000 LP right at the start of the game and learned Rage, and the defending side that spent 30,000 LP on UA, the advantage lies with the defending side.
Sorry man, that's a pretty bad take when 95% of the population are pve only players. And when the lp/hr rate is so vastly different between the standard player and experienced players.
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Nightdawg
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Re: Game Development: World 15

Post by Nightdawg »

inherit hunger

losing your character should be a punishment/setback, not a reward
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strpk0
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Re: Game Development: World 15

Post by strpk0 »

Nightdawg wrote:inherit hunger

losing your character should be a punishment/setback, not a reward
this, except pretend i said it first
also, satiations too

death mechanics are already very lenient, and needing to kill yourself repeatedly in order to have optimal stats is a garbage video gaming experience unless you feel like (and have the time for) sweating that hard
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pagsiu
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Re: Game Development: World 15

Post by pagsiu »

Nightdawg wrote:inherit hunger

losing your character should be a punishment/setback, not a reward
100x this. Just do it.
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