Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
MightySheep wrote:I dont get wat part of this im supposed to be hyped about tbh
essentially theres nothing new but we have to pay for shit we already paid for, the world is gonna be 3 months and custom clients probably wont work
Ive seen a few games do steam release and the player count hype is usually underwhelming, so were trading all these negatives just for a potential positive of a world with more players but its not even guaranteed cuz playerbase is split and idk if casual pve players are even into a 3 month wipe
this stream started with "steam" which was hype and then every word that followed kinda killed the hype
Granger wrote:Fuck off, please go grow yourself some decency.
bmjclark wrote:Really wish that we didn't have to log into steam to connect to these servers. They really shouldn't be separate from non steam users. Also, the thought of playing this game without multiboxing at all (assuming we won't be able to because of steam) is a fucking tough pill to swallow
Zentetsuken wrote:I think the easiest solution is just releasing w16 to non-steam players alongside the steam new world. Let us experience the new content and the new world as well, and play the way we are used to playing with our existing subs and purchases.
jorb wrote:Thank you everyone who tuned into tonight's stream!
Two topics seemed more controversial than others, so I figured we would leave some sort of statement before going to sleep on it:
World duration
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The primary takeaway from our perspective is that we would like to be more aggressive with resets or "seasons" on the Steam variant of the game. Not necessarily wed to any particular timeframe. People seemed generally positive about 6 month sessions, and we're willing to entertain that. I think it comes with the territory that we shouldn't really inform anyone upfront about precisely when resets will occur, but suffice it to say that we're flexible, but, indeed, want to be more aggressive. I'm sure we can find a good cadence with some variance and flexibility.
Separate steam accounts
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It was not a goal on our part that people should feel bummed about not being able to enjoy their old stuff on the Steam servers, nor that anyone should feel that they now have to re-verify on Steam. The problem from our perspective is mostly definitional, technical, and procedural, as it is not entirely obvious what "account linking" implies (if "account linking" is even how one should think about the problem) and that there are several possible cases to consider (Preexisting Steam account being given a Seatribe-identiy, Preexisting Seatribe-account being linked to a pre-existing Steam account with or without associated Haven data, &c), and that it is not entirely obvious how to present those cases with rigorous and approachable procedures. Since this was a big deal, we shall say this much: We shall strive to formulate a solution such that you can enjoy your historic purchases on the Steam servers as well. Happy to take input on how you'd like that to work, tbh.
I hope that can calm some of the worries we appear to have caused over those particular issues!
Sleep tight! Expect 30+ page thread on waking up tomorrow!
(Updated OP with some links to this post.)
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