Game Development: World 16

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16

Postby jock » Thu Apr 03, 2025 4:12 pm

I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.
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Re: Game Development: World 16

Postby animary » Sat Apr 05, 2025 9:38 am

jock wrote:I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.



"progression is months to fast"

Exactly. A good player has accomplished everything within a month, and within four months is bored and either quits or runs around trashing everything in sight (of course much of this progress is due to an army of bots, which the average player does not have). And much of the boredom is due to the massive grinding in the game; unless you are playing hours every day you typically spend one game session cooking, the next day it's fishing, and the constant grind of keeping your study desk full is a major irritant. Smelting steel and producing Q200 cheese should not be achievable within the first months.

A village where everyone specializes is an option, though a fragile one. One player quits and the others have to fill in for them, but without their specialized skills, and this dominoes till one person remains ...who bids a sad farewell to their village and awaits the next world (while all the neighbors wait for the claim to decay so they can loot the remains).
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Re: Game Development: World 16

Postby jock » Sat Apr 05, 2025 5:32 pm

animary wrote:
jock wrote:I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.



"progression is months to fast"

Exactly. A good player has accomplished everything within a month, and within four months is bored and either quits or runs around trashing everything in sight (of course much of this progress is due to an army of bots, which the average player does not have). And much of the boredom is due to the massive grinding in the game; unless you are playing hours every day you typically spend one game session cooking, the next day it's fishing, and the constant grind of keeping your study desk full is a major irritant. Smelting steel and producing Q200 cheese should not be achievable within the first months.

A village where everyone specializes is an option, though a fragile one. One player quits and the others have to fill in for them, but without their specialized skills, and this dominoes till one person remains ...who bids a sad farewell to their village and awaits the next world (while all the neighbors wait for the claim to decay so they can loot the remains).


I think you overestimate how much time you need to put in to achieve most things. I personally have not sued bots for years, most things are so irrelevant and it really is about not doing the wrong stuff more than doing the right. e.g. knowing what curios are just effort traps or what food is pointless etc.
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Re: Game Development: World 16

Postby NictheStickyDick » Thu Apr 10, 2025 7:36 pm

jock wrote:
animary wrote:
jock wrote:I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.



"progression is months to fast"

Exactly. A good player has accomplished everything within a month, and within four months is bored and either quits or runs around trashing everything in sight (of course much of this progress is due to an army of bots, which the average player does not have). And much of the boredom is due to the massive grinding in the game; unless you are playing hours every day you typically spend one game session cooking, the next day it's fishing, and the constant grind of keeping your study desk full is a major irritant. Smelting steel and producing Q200 cheese should not be achievable within the first months.

A village where everyone specializes is an option, though a fragile one. One player quits and the others have to fill in for them, but without their specialized skills, and this dominoes till one person remains ...who bids a sad farewell to their village and awaits the next world (while all the neighbors wait for the claim to decay so they can loot the remains).


I think you overestimate how much time you need to put in to achieve most things. I personally have not sued bots for years, most things are so irrelevant and it really is about not doing the wrong stuff more than doing the right. e.g. knowing what curios are just effort traps or what food is pointless etc.


Do you have any advice for a new to Hafen player, use to play legacy, on what foods are worth the effort and what curios are worth? some of the ggood foods we've seen like spicy salads need like 10 different things to make it with lol.
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Re: Game Development: World 16

Postby x_leviatan_x » Mon Jul 14, 2025 5:45 am

When is w16 gonna end? xC

its unplayable with some monster bashing palisades with them balls
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Re: Game Development: World 16

Postby losexd » Tue Jul 15, 2025 4:40 pm

x_leviatan_x wrote:When is w16 gonna end? xC

its unplayable with some monster bashing palisades with them balls


As far we know (j&l said months ago both here in some forum topic and in haven discord server), w16 will last for longer than the usual 1y-1,5y duration and another world might be announced soon.

Just play bro, stop crying or creating excuses to not play even if the world is dead or someone is killing hermits, at the end nobody even cares at all tbh ¦]

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - ???


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
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Re: Game Development: World 16

Postby Neppy » Tue Jul 15, 2025 9:17 pm

I don't want to start playing and be hit with the W17 announcement a few weeks in.
I wouldn't mind a forever server but apparently W16 isn't it.
Lack of communication as usual. :|
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Re: Game Development: World 16

Postby Mr_Bober » Fri Jul 18, 2025 8:42 pm

What happened to starting a second world after roughly 6 months? It has been almost a year and we're still stuck with World 16 only.
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Re: Game Development: World 16

Postby Robben_DuMarsch » Fri Jul 18, 2025 11:33 pm

Mr_Bober wrote:What happened to starting a second world after roughly 6 months? It has been almost a year and we're still stuck with World 16 only.
Image


The most likely conclusion is that they planned on releasing it already but got delayed because they are struggling with completing whatever it is they are working on.
There's a few Loftar discord posts that you can reasonably infer that from.
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Re: Game Development: World 16

Postby Neppy » Sat Jul 19, 2025 12:53 am

R O U G H L Y ¦]
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