vatas wrote:After dealing with the new Survey a bit more, I can say this:
*It is bad that you can accidentally drag the dots around when you simply try to move around within the survey
mvgulik wrote:vatas wrote:After dealing with the new Survey a bit more, I can say this:
*It is bad that you can accidentally drag the dots around when you simply try to move around within the survey
Same here. Fully agree. After having had that a few times (which was never a problem before this patch !!!) walking around a survey now start to feel like your walking on eggs.
Bad bad bad, no hubris "Delight" at all.
1) Add a lock button. Like one client already did, and surely to be followed by other clients.
1b) And/Or allow for the use of some control-key for moving survey dots.
2) Add a up & down button (not lockable if you please!) to move the whole survey.
3) Placing a stockpile with Shift should take precedence over removing the sub-region (if you also accidentally clicked on one of the survey dots while placing the stockpile. (wtf?, ... o crap, the sub-region was removed.))
4) Make the survey dots bigger. Even better, just make there relative size user adjustable.
5) Change the color of the general action(dragging) indicator dot (blue) to some color that has not already been given some special meaning (Blue, Green, Magenta).
...
9) Suggest closing the Bug forum, or rename it to "Is this a bug?". As it seems to have outlived it general useful purpose.
animary wrote:"...How is it good that if two average players go into a pissing contest..."
That is mutual combat, a far cry from someone peacefully playing the game when someone else rides up, "Hi, how's it going", gets down and kills the peaceful player "because it's fun" and rides away. In my world view that is a sick attitude, not just condoned by the game, but endorsed. I see no viable solution to this because the game caters to two distinctly disparate styles of play.
MaltGrain wrote:Why isn't everyone using them? There're tons of abandoned claims that're just running out their authority before decaying open. Those could be yours and all of a sudden the stat and gear gap is closing between you and the top Hearthlings.
MaltGrain wrote:Jorb wrote:
- War and siege should be a collection of informal, localized states, rather than formal and global. Formal states create distinct interfaces between states that are prone to manipulations, workarounds and exploits. The game devolves to a game about those states, rather than a game about siege warfare.
What does this mean?
Neppy wrote:The first few weeks of a fresh start are the most fun. HnH isn't build to be a forever game. Too much vertical progression that makes players rather wait for the next world than join late when most players have already quit.
I would play right now if I knew W16 was permanent but since it isn't, I'd rather wait.
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