Game Development: Polar Crocus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Polar Crocus

Postby mvgulik » Sun Feb 15, 2026 1:20 am

ItsFunToLose wrote:Please look into house orientation and camera facing. Only east facing houses are okay. All other orientations introduce a rotation. Stop this. Align the expected internal floor print with the previous camera angle. This is exactly how it works for east facing houses.


Related: viewtopic.php?p=883573#p883573 (May 2021). Still a long shot.
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Re: Game Development: Polar Crocus

Postby AliExpressMerchant » Sun Feb 15, 2026 10:52 am

More QoL changes plx
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Re: Game Development: Polar Crocus

Postby jorb » Mon Feb 16, 2026 12:20 am

AliExpressMerchant wrote:More QoL changes plx


Wishlist?
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Re: Game Development: Polar Crocus

Postby ShebbyPls » Mon Feb 16, 2026 1:02 am

jorb wrote:
AliExpressMerchant wrote:More QoL changes plx


Wishlist?


boards and blocks stacking
moose antlers, whale bone, cachalot/orca teeth all stacking to be consistent with the rest of the bones
not building directly out of belt first; rope!!!
give teleport to village idol a comeback :mrgreen:
increase study time of golden cats, and by nature, their LP too
increase study time of many other curio that are a pain in the dick to craft
reduce xp cost on oak spire, ivory figurine, wax seal, and every god dang curio under 3h study time

ps make mining great again pls and thank u
Last edited by ShebbyPls on Mon Feb 16, 2026 7:22 am, edited 3 times in total.
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Re: Game Development: Polar Crocus

Postby Dawidio123 » Mon Feb 16, 2026 1:09 am

Can you fix kebabs having 50% ingredients after being cooked (and 100% before they are cooked) which results in them being horrible. Also add a spice to encumbered roasts so maybe pickled cucumbers can be usable.
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Re: Game Development: Polar Crocus

Postby axus » Mon Feb 16, 2026 2:59 am

jorb wrote:
AliExpressMerchant wrote:More QoL changes plx


Wishlist?


The algorithm for belt-tool switching. Check all tools for the ones that don't cap quality, and pick the fastest of those. Make it a toggle if there are moral objections.
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Re: Game Development: Polar Crocus

Postby axus » Mon Feb 16, 2026 3:06 am

jorb wrote:
Regulus2424 wrote:
jorb wrote:[*] The final tier unlock of the "Wandering Sage" credo has been replaced with "+15% bonus to quest rewards", to replace the no longer desired bonus to local quality increases.

Possibly the most boring replacement imaginable, surely you can do better than that.


Taking suggestions, fampai!


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Re: Game Development: Polar Crocus

Postby FaithfulToadd » Mon Feb 16, 2026 4:18 am

axus wrote:
jorb wrote:Wishlist?

The algorithm for belt-tool switching. Check all tools for the ones that don't cap quality, and pick the fastest of those. Make it a toggle if there are moral objections.

Definitely with a toggle. The whole reason this has never been added is because it's not obvious what the preferred tool is for every given scenario. It makes intuitive sense to assume that the tool in hand is the preferred choice, even though that is often not the case.

I can imagine that whatever method they choose will give rise to the same complaints as our current situation. Automated behaviors should always have a toggle.

axus wrote:Hearth magic: Enlighten.

Targets another player. Select one curio they finish studying instantly.

From a LARP perspective, this would be awesome. But practically, I think I would use the instant kindle way more. I'd be happy with either one.
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Re: Game Development: Polar Crocus

Postby _Scipio » Mon Feb 16, 2026 4:33 am

jorb wrote:
AliExpressMerchant wrote:More QoL changes plx


Wishlist?


:mrgreen:
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Re: Game Development: Polar Crocus

Postby reqvaa » Mon Feb 16, 2026 5:12 am

jorb wrote:
AliExpressMerchant wrote:More QoL changes plx


Wishlist?


herbalist tables and cheese racks are containers
log racks

and as a questions i am keep asking with no an answer ))
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