Game Development: Reinforced Map

Announcements about major changes in Haven & Hearth.

Re: Game Development: Reinforced Map

Postby Otsu » Fri Apr 17, 2026 2:47 am

Sooo, Wickerman mask is just Goat Mask swapping Will with Agility? Kinda a letdown, but I guess thanks for creating something new. Still hope you expand the scent-based mechanics, so we can get a PvE server sometime in the next decade. Think you can change the Straw Twine requirement to just be any string instead? Thanks.
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Re: Game Development: Reinforced Map

Postby serVar161 » Fri Apr 17, 2026 4:38 am

The price of building a reinforced support is no longer "budget-friendly." There's no saving on metal; you can build 10 small supports for 1 ingot, and instead of a reinforced support (based on resources and a grid), it's easier and more cost-effective to build a wooden support.
But it still looks atmospheric in the mine, and you can drive a minecart underneath it. It can also be used as an arch on the surface.
My english is bEd.
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Re: Game Development: Reinforced Map

Postby serVar161 » Fri Apr 17, 2026 4:49 am

To appreciate the map changes, need wait for the client update. I still haven't figured out what the flag changes were in the last update and how to set them.
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Re: Game Development: Reinforced Map

Postby Axatros » Fri Apr 17, 2026 10:16 am

:roll: Jorb, I honestly wonder how many more patches is it going to take before you introduce many of the overdue ideas given you by the community.

Map patch is here, how about a small inventory update?
viewtopic.php?f=48&t=79976
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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Re: Game Development: Reinforced Map

Postby Regulus2424 » Fri Apr 17, 2026 10:33 am

Jorb is a league player confirmed :|
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Reinforced Map

Postby vatas » Fri Apr 17, 2026 1:23 pm

Unless I'm missing something, there's still no indication on the Thingwall tooltip, whether or not the character (active on the client) knows it.

"You do not know this Thingwall"
"You know this Thingwall"

Or if you want a slightly less bloated tooltip, just have it say "visited" with green checkmark OR red 'X'
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: Reinforced Map

Postby SnuggleSnail » Fri Apr 17, 2026 2:49 pm

What a Swedish update. An actually really good feature that people would be grateful for (that would've been in from day 1 if the people making it were competent), but it's actually worthless now because you can't teleport to thingwalls anymore so realms aren't real lol
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Re: Game Development: Reinforced Map

Postby maze » Fri Apr 17, 2026 4:17 pm

SnuggleSnail wrote:What a Swedish update. An actually really good feature that people would be grateful for (that would've been in from day 1 if the people making it were competent), but it's actually worthless now because you can't teleport to thingwalls anymore so realms aren't real lol


Don't even wanna hear complaining about thingwalls.
charterstone to teleport across the world became meta to the pvp crowd and raiding.

I'd rather not see instant access pvp at the drop of a dime. People using their little eye-spy bots to check for when a player is around, then teleporting a full crowd of pvpers to anywhere in the world for instant actions has always been annoying. The only reason I don't fight to have charter stones removed is because of helping ally's out, and admittedly Trade hubs being some of the biggest content of the game.
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Re: Game Development: Reinforced Map

Postby SnuggleSnail » Fri Apr 17, 2026 4:59 pm

maze wrote:Don't even wanna hear complaining about thingwalls.
charterstone to teleport across the world became meta to the pvp crowd and raiding.


It's just a coincidence that you're right, but unironically yes. If you want to PVP in modernity somebody in your village is going to need to maintain dozens of charter villages. It's a big part of why my village full quit in less than 1 week this world after playing semi-actively since 2019. Casuals simply cannot PVP anymore, even our group that has 2-3 mega nerds is too casual for this system.

While that being the case is in and of itself is further evidence for jorbtar's incompetence (PVP focused world BTW), this update in particular is very funny because of the context. People desperately wanted this 2-3 years ago, but now that it is worthless/unusable due to no teleportation to realm fights, they finally add it.
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Re: Game Development: Reinforced Map

Postby Zachary09 » Fri Apr 17, 2026 5:30 pm

SnuggleSnail wrote:It's just a coincidence that you're right, but unironically yes. If you want to PVP in modernity somebody in your village is going to need to maintain dozens of charter villages.(...)

Try having friends with charterstones who upkeep their villages
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