Game Development: Duckwall

Announcements about major changes in Haven & Hearth.

Re: Game Development: Duckwall

Postby Nightdawg » Sun May 17, 2026 2:20 pm

losexd wrote:another week without update it seems :(


Perhaps they're doing object-controlled-objects, which might take more than a week.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Game Development: Duckwall

Postby KwonChiMin » Sun May 17, 2026 2:52 pm

no patch will consider aiming towards
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Re: Game Development: Duckwall

Postby sMartins » Sun May 17, 2026 3:21 pm

men of little faith
Make friends with the other crabs or try to escape the bucket.
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Re: Game Development: Duckwall

Postby CCKpoppin » Sun May 17, 2026 6:34 pm

but when the prodigal oco returns tho
:)

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Re: Game Development: Duckwall

Postby Dawidio123 » Sun May 17, 2026 7:57 pm

Loftars in an amphetamine fueled haze vibe coding the OCO for the next patch due to all the mockery, can't wait to see the fruits of his labor.
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Re: Game Development: Duckwall

Postby Soukuw » Sun May 17, 2026 8:09 pm

Dawidio123 wrote:Loftars in an amphetamine fueled haze vibe coding the OCO for the next patch due to all the mockery, can't wait to see the fruits of his labor.

You're gonna have a hell of a egg on your face when we get airships in a couple hours.

edit: and dragons
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Re: Game Development: Duckwall

Postby Regulus2424 » Sun May 17, 2026 9:09 pm

excited for the built-in excel spreadsheet for alchemy :roll:
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Re: Game Development: Duckwall

Postby jorb » Sun May 17, 2026 9:45 pm

Regulus2424 wrote:excited for the built-in excel spreadsheet for alchemy :roll:


What would EXCITE you?
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Re: Game Development: Duckwall

Postby Regulus2424 » Sun May 17, 2026 10:02 pm

jorb wrote:
Regulus2424 wrote:excited for the built-in excel spreadsheet for alchemy :roll:


What would EXCITE you?


OCO, obviously integrity, engagement with the community that is more than attempts at jokes and childish berating on the forums and inconsistent slaps on the wrist in the game, an actual, REALISTIC road map, dev team finally growing a spine and going to war with botting subhumans

that is all I could think of in ten minutes, do let me know if you want some more feedback, fampai ;)
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Re: Game Development: Duckwall

Postby CCKpoppin » Sun May 17, 2026 10:36 pm

Regulus2424 wrote:
jorb wrote:
Regulus2424 wrote:excited for the built-in excel spreadsheet for alchemy :roll:


What would EXCITE you?


OCO, obviously integrity, engagement with the community that is more than attempts at jokes and childish berating on the forums and inconsistent slaps on the wrist in the game, an actual, REALISTIC road map, dev team finally growing a spine and going to war with botting subhumans

that is all I could think of in ten minutes, do let me know if you want some more feedback, fampai ;)

sounds not so actionable

cacophonous, even
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