Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby scoffer » Sun Aug 09, 2026 5:58 am

If they really care about experimenting, they should just start two worlds at once, one with PvP and one without. The worst that could happen is some salty guys getting salty and coming back next year for the new world after pissing their shit out on the forum (which they do constantly, btw). This shit never changes.
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Re: Prelude: World 16.2

Postby beansahol » Sun Aug 09, 2026 11:31 am

DDDsDD999 wrote:
beansahol wrote:>"Without pvp you'll get griefed by hundreds of bot alts that claim every resource and block your path!"

>No, that's not possible or feasible, it's never happened in the history of the game and it never will. PvP is good but that's not why it's needed, think critically.

>"y-you're stupid!"

Honestly some of you are just retarded freaks. Use your words, think things through.

I guess If you are only ever on the losing end of PVP, the notion of conflict can seem self-defeating. But there exist some human beings with a developed motor cortex, allowing them usage of their hands. This enables them to move a mouse and press keys on a keyboard, while not accidentally turning their monitor off. And I believe you can do this too!


>PvP is good and should be in the game but this particular point you're making doesn't make sense

"This guy hates pvp and wants it removed!"

I don't understand why you're here if you can't read.
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Re: Prelude: World 16.2

Postby Grumpkin » Sun Aug 09, 2026 11:43 am

There are just no opportunities to PvP when you are a casual hermit.
You develop this defeatist mindset and simply treat every player you meet as a threat. Yes, that's what J&L want. You know you are weak because you don't use bots 24/7.
I can understand why those players don't want to deal with it.

What can a casual hermit even do against a specialized fighter alt? Throw some punches for negative damage and then die? Show off my water drinking skills (and die) ? :(
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Re: Prelude: World 16.2

Postby vatas » Sun Aug 09, 2026 3:07 pm

Even if we assume that every PvP player is just being a crybully about how they can't use custom client to aggro every player on the screen, the w16.1 changes had two fundamental problems:
1) If merely unlocking the skill 'Rage' is going to have significant, permanent penalties, there needs to be a proper confirmation when unlocking it. Having some extra text in the skill description doesn't really count as proper warning.
2) Regardless of how heavy-handed/invasive a feature designed to help avoid PvP is going to be, it's useless if the targets being ganked don't even know it exists.

On paper, the "PvP players" took a fat steaming dump from Jorb. But in practice, they figured out how to make most of it. On the flip side there were people:
-Unlocking Rage, unaware of the consequences, and told to suicide their character if they want to "un-buy" Rage.
-Dying in the same ways as always, because they were unaware that their village gates possess a magical, invisible force field that will let them through (purely because they have no Rage) but won't let the attacker through (purely because they have Rage.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Prelude: World 16.2

Postby MightySheep » Sun Aug 09, 2026 3:27 pm

scoffer wrote:If they really care about experimenting, they should just start two worlds at once, one with PvP and one without.

jorb wrote:
IsThisRad wrote:JORBTAR, I beg you hear my plea. No more ground can be ceded to these little FREAKS who are asking for "PVE worlds" and "offline Haven". They know not what they ask for. They think they know what they want, but they don't.

I fundamentally agree with this. The game needs PvP.

I'm not really sure how much more clear the devs can be than this. Why is it even still a discussion?
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Re: Prelude: World 16.2

Postby Dev3ko » Sun Aug 09, 2026 4:45 pm

I’d really like to see a mine rework. Since it doesn’t look like we’ll get more levels beyond -9 anytime soon, I’d suggest -1 stays the same, -2 becomes current -3, -3 current -4, -4 current -6, -5 current -7 and -6 current -9, while -7 to -9 could take the role of the "new" current -10 to -12. It’d also be nice to get a new ore type and have the minimum quality of ores/stones scale with the mine level, basically level ×10. Also, it’d be cool if the bulldozers spawning with stones/ores indicated that those resources can be found somewhere in the nearby walls, so they’d actually have a purpose. Deeper mines could also have higher quality water, which would make sense considering we already have "magic" for deepening wells to get better water. P.S. I was also thinking about the Smith credo, maybe allowing smiths to craft equipment from different metals with stats changing depending on the metal/alloy, kinda like alchemy, and at max level letting them combine metals into new alloys, and you could make something like a copper sword from a gold bar, giving more dmg but less durability and maybe + to one stat and - to another )It’s just an example)
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Re: Prelude: World 16.2

Postby caz » Sun Aug 09, 2026 4:58 pm

Dev3ko wrote:I’d really like to see a mine rework. Since it doesn’t look like we’ll get more levels beyond -9 anytime soon, I’d suggest -1 stays the same, -2 becomes current -3, -3 current -4, -4 current -6, -5 current -7 and -6 current -9, while -7 to -9 could take the role of the "new" current -10 to -12. It’d also be nice to get a new ore type and have the minimum quality of ores/stones scale with the mine level, basically level ×10. Also, it’d be cool if the bulldozers spawning with stones/ores indicated that those resources can be found somewhere in the nearby walls, so they’d actually have a purpose. Deeper mines could also have higher quality water, which would make sense considering we already have "magic" for deepening wells to get better water. P.S. I was also thinking about the Smith credo, maybe allowing smiths to craft equipment from different metals with stats changing depending on the metal/alloy, kinda like alchemy, and at max level letting them combine metals into new alloys, and you could make something like a copper sword from a gold bar, giving more dmg but less durability and maybe + to one stat and - to another )It’s just an example)

+1
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Re: Prelude: World 16.2

Postby _Scipio » Sun Aug 09, 2026 6:02 pm

animary wrote:"Haven is built around consequence."

Haven is built around no consequences. Murder everyone in sight, destroy every base you encounter, ruin everyone else' game simply because you are more powerful than they are ...there are no consequences.


No consequences? That's simply not true. Behold. Every world I've played, we've tracked, and killed outlaws. ( Moment of silence for catapult's nerfed ability to mete out Ainran justice in the hearth-lands. :cry: ) Your biggest bogeymen, the most skillful fighters, and the biggest stat grinders, have all suffered the consequence of their actions and been killed. Perhaps you have that perspective for not being on the other side.

You have the ability to oppose those you see are your oppressors, through playing the game, without needing to come to the forums and petition for deus ex machina intervention.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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Re: Prelude: World 16.2

Postby rstar » Sun Aug 09, 2026 6:17 pm

Grumpkin wrote:PvE players don't want the game to be dead so they can play a singleplayer offline game. The hardcore PvP permadeath nature of PvP in Haven does have its downsides. It's not perfect.
Imagine seeing a player icon rapidly approaching you on your minimap. What kind of feeling does that evoke? :?
A PvE world would make for a good experimental World. Maybe 16.2 is exactly that.


Ohh rakete!! Fuck!!! God!!! Why are you all so whiny!!! I’ll be the one to show you that feeling if I ever see you out there!!! Then you can tell me what it feels like!!!

Death is coming for you!!!! PvP always!!!!!!! PvE is for other games.
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Re: Prelude: World 16.2

Postby Regulus2424 » Sun Aug 09, 2026 6:42 pm

I mean, is it really PVP if I don't consider my opponent a human being? :?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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