New Implementations
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- Added Import/Export functions to the client side maps. You may now import and export your local maps to file, to transfer them to another computer, or the like. We will probably be adding more functionality to this interface to be more specific about how to handle selective imports/merging, &c. Importing a map currently merges it with your existing map, but do note that the import feature may contain bugs, so it is wise to keep a backup before importing.
Key Fixes
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- Reworked certain player character related resources, notably the cape, to support GPU skinning. This allows for instanced rendering of mesh animated meshes, (beehives, full trash piles, &c), which gives a very significant performance boost to such objects (pic related: 600+ beehives). This should also fix some flickering issues (certain) boots may have had before. Do report any strange animation behaviors or mesh bleeds, particularly in the character, that you may encounter.
- Reworked wound healing from alchemical Elixirs, so that...
- Wound healing from alchemical Elixirs is applied as a Wound treatment, rather than a part of the Elixir buff. As a consequence of this...
- Elixir Treatments now have their own timers, set apart from the rest of the Elixir buff effect entirely, and generally longer durations.
- Wounds have an internal severity rating, determining how responsive they are to Elixir treatment. Some wounds, notably Wretched Gore, Nidburns, Toad Wart, and Bum Burn, are now significantly harder to heal using Elixirs. There is still some efficacy to such treatment, but it shouldn't be nearly as busted as it has been.
Small Fixes
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- The cape issues introduced with the last patch to custom clients using the old rendering architecture should hopefully be fixed. If not, get with the times?
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "Flower Power Cap"
Store Description wrote:$9 You have every reason to believe that this cap is powered by 100% renewable energy.
All Gold subscribers have been awarded the "Flower Power Cap". free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
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Enjoy!