WORLD 16
World Reset
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- Tonight we reset all variable game data -- maps & characters -- as first announced here, and generate a new, hopefully improved, world: World 16.
- We have made no changes which should impair custom clients more than they may already be impaired.
- A non-exhaustive changelog can be found here. There are plenty of things to discover.
- One of the biggest pieces of news for World 16, is, indeed, that the game is now available through Steam as well. Details are in the changelog post.
Payment Model
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- Subscription timers have been paused since the announcement of World 16, but will activate again when we bring up the new World 16 server, and tick as usual.
- All store hats in the store, including those given as rewards for subscriptions, have been replaced. Anyone who purchased a subscription between the world reset announcement, and the time we took the store down for refurbishing, will have received both the old and new hats relevant for his or her particular subscription level.
- As per the standard from World 14, higher subscription tiers give, apart from the hat unlocked with the tier, all hats belonging to the lower tiers.
- All Bronze subscribers have additionally been awarded the "Head Valve". All Silver subscribers have also been awarded the "Melon Punch". All Gold subscribers have also been awarded the "Model-36 Hat". Thank you for your ongoing support. Note: We will distribute these hats at 23:00 UTC, and for all subscribers active at that point.
In the Pipe
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- Many of you have decided to use the store since we announced the world reset, and we are very grateful for this. Thank you for supporting us, and the game.
- We'll be keeping an eye on the server tomorrow, but aim to deliver at least some bug fixes sometime during next week.
- Object-Controlled-Objects is the primary development goal. The smaller, weeklyish patches will continue as usual.
- I may update this post with answers to question that may come up, and edits for clarity, or whatever.
We finally took the time to do something about graphically representing water falls in World 15, and that was pretty nice. We also introduce sawmills, and reworked the interface for sketch uploads to be a client side affair, rather than something done via the webpage, which I would not want to be without. We're excited for a new beginning in World 16!
We are on track for starting the server at 20:00 UTC, and aim to do so.
The best of luck in World 16, and...
ENJOY!