"Winter kept us warm, covering
Earth in forgetful snow, feeding
A little life with dried tubers.
Summer surprised us, coming over the Starnbergersee
With a shower of rain; we stopped in the colonnade,
And went on in sunlight, into the Hofgarten,
And drank coffee, and talked for an hour."
— T.S. Eliot, The Waste Land
World 16.1
- As was announced at the start of World 16, we intend to launch the next new world — World 16.1 — without resetting World 16.
- This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.1 on Friday, December 5th, 2025 @ 20:00 UTC.
- Worlds 16 and 16.1 will, then, run concurrently until the threads of their fates again unravel.
Notable Changes in W16.1
- Non-visitor gates for siege significant wall types (Palisade, Brickwall) have been removed, and all gates in such walls will now be visitor gates. No gates will therefore any longer be visually distinguished with the red flags traditionally indicating a visitor gate, as the distinction will no longer be made.
- The Gilding system for equipment has been reworked to put a greater emphasis on the clothes, as opposed to the gildings, seeking, effectively, to buff the cooler/rarer/more expensive clothes, and hopefully reduce the meta of churning the most inexpensive clothes possible.
- A series of other changes, big and small, will, as usual, be left to the joy of discovery.
&c
- The choice on which world to play will be made with the Wizard during character creation.
- Do note that the significant changes mentioned here, made for World 16.1, will NOT take effect in World 16. Uncontroversial content changes may/will take effect in World 16 as well, but the ones mentioned above will specifically apply to World 16.1
- We consider World 16.1 — as World 16 can remain a stable main version of the game — to be somewhat experimental. If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas!
Development Radio Silence
- Radio silence is easy for us to choose for a variety of reasons: Personal comfort, certain technical dislikes of the communication platforms, lack of meaningful development to communicate. It compounds negatively over time, as the mountain of owed replies and missed upd00ts accrue. Some things can and should be changed and improved, some may belong inexorably to our personal equations.
- If we ever do decide to truly throw in the towel, you will be notified. Our course, however shaky, has never really changed, and we have continued to meet, talk, and build, on our regular schedule, and have no intention or reason to do otherwise!
- The traditional Christmas dev-stream is, for our part, on like Donkey Kong! I look forward to engaging face-to-the-black-void-of-the-interwebz with you all, should you care to be there, and we can perhaps speak more of these and other matters!
- I am fundamentally happy, and there is, for my part, no terrible tragedy to excuse or explain. A wizard is never late!

- <3
Our Gift to You
- We removed the Verification requirements for playing Legacy. Play away! Free!
TL;DR: We will aim to launch the...
W16.1 server @ 20:00 UTC, Friday December 5th, 2025








