Game Development: Chessebell Poaching

Announcements about major changes in Haven & Hearth.

Game Development: Chessebell Poaching

Postby jorb » Thu Jan 29, 2026 1:24 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Belltower", A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.
  • Added buildable chess pieces.
    • The ability to build chess pieces is acquired by learning a new skill "Boardgames".
    • Chess pieces are built from a new input type "Sculptable Material": wood, metal, clay, or stone. (Debated including snow, but decided against it for now.)
    • If you use Wood Blocks for "Sculptable Material", it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.
    • Moved the old curiosity "Tafl Board" in under the "Boardgames" skill.
    • You can, of course, put hats on the chess pieces.
  • Added "Poacher's Pouch", a "Creel" alternative for hunters. The "Poacher's Pouch" can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, here.
  • Added "Dumbledore", a friendly beetle which sometimes lands on its back, needing help to find even keel again.
  • Added "Driftwood Crown", crown, curiosity. Suggested here.
  • Added "Black Henbane", flower, curiosity. Grows in "Badlands".
  • Added "Raven Black", hair color. Suggested here.
  • Added "Mouflon Horn", finebone recieved (between 0-2) when butchering Mouflon Sheep.
  • Added "Cavecakes", hardtack bread made from "Cavedust".
  • (Re)Added "Glow of the Cavebulb", a buff received when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.

Key Fixes
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  • Added a brief hourglass timer to the action of taking possession of "Study Desk"s, to prevent you from accidentallying your buddies' desks. Suggested here.

Small Fixes
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  • Redrew icons for "Driftkelp" and "Fairy Mushroom" in 4x resolution.
  • Made stackable: "Driftkelp". "Fairy Mushroom"
  • Fixed a bug by which "Lake Snail"s were accidentally no longer "Snail"s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.)
  • Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village's name, and by being hopefully a bit better worded.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Cocktail Hat".

Store Description wrote:Image$7 Perpetually tipsy in a daze of glitter and glitz, this hat is a jingling toast to life!


All Gold subscribers have been awarded the "Cocktail Hat", free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Chessebell Poaching

Postby Glewk » Thu Jan 29, 2026 1:27 am

Another update? Nice!
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Re: Game Development: Chessebell Poaching

Postby Regulus2424 » Thu Jan 29, 2026 1:27 am

thanks for fixing lvl 5 of Wandering Sage





JK, they didn't fix shit
Last edited by Regulus2424 on Thu Jan 29, 2026 5:02 am, edited 1 time in total.
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Chessebell Poaching

Postby Saxony4 » Thu Jan 29, 2026 1:29 am

How about a nice game of chess?
loftar wrote:git da mony
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Re: Game Development: Chessebell Poaching

Postby _Scipio » Thu Jan 29, 2026 1:30 am

Very cool of you to be reading suggestions and implementing them!
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few
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Re: Game Development: Chessebell Poaching

Postby Kearn » Thu Jan 29, 2026 1:30 am

jorb wrote:[*] (Re)Added "Glow of the Cavebulb", a buff recieved when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.


nostalgia

jorb wrote:[*] You can, of course, put hats on the chess pieces.


excellent

jorb wrote:recieved


pain
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Re: Game Development: Chessebell Poaching

Postby Redlaw » Thu Jan 29, 2026 1:34 am

it strategizes like a good update, almost like its chess.
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Re: Game Development: Chessebell Poaching

Postby maze » Thu Jan 29, 2026 1:36 am

cool stuff, like the update.
Can we get automated press and loom next?
Or the watermill idea: viewtopic.php?p=738954#p738954
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Re: Game Development: Chessebell Poaching

Postby popatria » Thu Jan 29, 2026 1:36 am

Best update ever for hunters!
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Re: Game Development: Chessebell Poaching

Postby NoBizd » Thu Jan 29, 2026 1:36 am

Are you sure Jorb that Boardgames skill was supposed to cost 250K lp? Quite a lot for something typically 4fun. :?
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