Game Development: Monumental Tunnel

Announcements about major changes in Haven & Hearth.

Game Development: Monumental Tunnel

Postby jorb » Fri Mar 27, 2026 12:10 am

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Reworked mine supports to handle more arbitrary support definitions.
  • Added "Monumental Column", a pretty massive mine support. Suggested here!
  • Added "Timber Tunnel", a small, cheap, directional mine support used to form a tunnel.
  • Added "Liver Paté", food.
  • Added "Roe in Wine", signature dish for Roe Deer.

Key Fixes
-----------------------
  • Fixed a number of issues with the (dropped in water) trash, trash fishing, &c. Should work better now.
  • "Produce Sack"s should now properly and more generically support substance and item transfers to (e.g. to troughs, tarkilns, &c) and from (e.g. sawmill, tarkilns) things.
  • May have fixed the long-standing bug by which Mound Bed effects would occasionally be interrupted by grid borders. Let us know your mileage!

Small Fixes
-----------------------
  • Redrew icon for "seeds of Millet" in 4x resolution.
  • Sleds & Skis can now be hung on walls.
  • "Fine Sled" should now properly lean with terrain when pulled.
  • Fixed a bug by which clients occasionally failed to properly apply poses to objects when first seen.
  • You can now use the "Eat" cursor on item stacks (e.g. of carrots and such) to eat something in the stack, quite simply.
  • "Poached Wolverine" moved from skill "Fishing" to skill "Cooking". Copy pasta error.
  • Fixed the rotation of "Ice Bear Cape" when hung on walls as per this.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Bookshop Keeper's Hat".

Store Description wrote:Image$7 This hat carries the weight of a full volume of Proust, but its centerfold is an unwritten page.


All Gold & Silver subscribers have been awarded the "Bookshop Keeper's Hat", free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Monumental Tunnel

Postby Regulus2424 » Fri Mar 27, 2026 12:11 am

miners up big
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Monumental Tunnel

Postby Dawidio123 » Fri Mar 27, 2026 12:11 am

Cool tbh
Ingame: Shaki
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JOIN THE OFFICIAL H&H DISCORD TODAY
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Re: Game Development: Monumental Tunnel

Postby losexd » Fri Mar 27, 2026 12:12 am

poggers

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
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Re: Game Development: Monumental Tunnel

Postby Jorg » Fri Mar 27, 2026 12:12 am

jorb wrote:[*] Added "Roe in Wine", signature dish for Roe Deer.[/list]
Enjoy!

It's not variable venison but I'll take it
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Re: Game Development: Monumental Tunnel

Postby _Scipio » Fri Mar 27, 2026 12:12 am

Very cool!

"Produce Sack"s work with barter areas now?

Any chance the ice bear cape can get more gild slots?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few
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Re: Game Development: Monumental Tunnel

Postby Otsu » Fri Mar 27, 2026 12:15 am

PvE server when?

PvP in this game is incredibly unbalanced and is a failure, no matter how much Jorb tries to refine it. It is one of the main reasons people leave this game and never return. From a new player's perspective: You are enjoying the game and are super invested in your character in this new survival MMO, then a 4000+ Str killer comes by in a boat and permanently kills your character, which creates an ultimately bitter end to your investment and results in a player leaving and never thinking back to the game and wanting to play more. There is no way for you to win against a strong PvP-focused village warrior as a new player or even as a well-developed hermit. The player who loses his character to PvP but loves the potential of the game needs to have an option to stay instead of just "bite the bullet, put in more time and potentially lose everything to an unfair situation again." The only way to actually develop a strong community that doesn't consistently leave is to create a PvE server, and yes, this gets brought up all the time. I wonder why? It's because it's the correct answer, and all of the veterans here have already gotten used to the abuse, so of course they don't want that changed, but we're not talking about them here, are we? They already have their world with PvP, we're talking about the new players who pick this game up and become a new potential source of income for Jorb and Loftar. Now, my suggestion is to improve the ways to "fight back" against griefers and criminals. For the PvE server, remove rage and murder entirely, and instead invest more in the hearth magic retaliation with scents. We already have nidbane, but this can be expanded a lot better with other potential punishments depending on the severity of the scent. The real trick here is to make this PvE server require a verified account, or even a separate subscription to take care of server costs, and the very important part is to restrict 1 character per account. Now, obviously, most people will think of all the bad things surrounding this restriction, but I implore you to consider the good outcomes. We're talking about the ability to actually TRUST people you see in the world. There will be cities, without the risk of people just murdering everyone, and there will be villages full of people who meet up solely in the game. This will build a community, and a lasting one at that, because they don't lose their character from some ridiculous, unfair fight. I doubt Jorb or Loftar has read this far, or maybe even at all. But if you have, then I implore you to give this a try. You've proven you can run multiple servers at once, so why not give this a shot? See what happens? I guarantee you'll be surprised by the results. There's a reason people have always asked for PvP to be removed... find out the results when you finally give people what they ask for.
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Re: Game Development: Monumental Tunnel

Postby WowGain » Fri Mar 27, 2026 12:16 am

Jorg wrote:
jorb wrote:[*] Added "Roe in Wine", signature dish for Roe Deer.[/list]
Enjoy!

It's not variable venison but I'll take it

think of it like this- one step closer
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


discord: wowgain
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Re: Game Development: Monumental Tunnel

Postby Thuzzy » Fri Mar 27, 2026 12:19 am

Timber Tunnels would be great during the first days of a wipe
Kinda lame they require nuggets
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Re: Game Development: Monumental Tunnel

Postby Dondy » Fri Mar 27, 2026 12:21 am

Crashing on log in now. My char is visible standing by her bed, but the little white error message comes up and all I can do is close out.

Tested with vanilla, as well as Ender, crashes with both.

An alt can log in successfully but my main has crashed on starting four times now.

haven.Resource$NoSuchLayerException: no class haven.Resource$AButton in gfx/fx/msrad
at haven.Resource.flayer(Resource.java:1945)
at haven.MenuGrid$PagButton.act(MenuGrid.java:142)
at haven.MenuGrid$PagButton.hotkey(MenuGrid.java:160)
at haven.MenuGrid$PagButton.binding(MenuGrid.java:166)
at haven.MenuGrid$PagButton.<init>(MenuGrid.java:137)
at haven.MenuGrid$Pagina.button(MenuGrid.java:94)
at haven.GameUI$PagBeltSlot.draw(GameUI.java:136)
at haven.GameUI$NKeyBelt.draw(GameUI.java:1700)
at haven.Widget.draw(Widget.java:777)
at haven.Widget.draw(Widget.java:783)
at haven.GameUI.draw(GameUI.java:1062)
at haven.Widget.draw(Widget.java:777)
at haven.Widget.draw(Widget.java:783)
at haven.RootWidget.draw(RootWidget.java:82)
at haven.UI.draw(UI.java:376)
at haven.GLPanel$Loop.display(GLPanel.java:294)
at haven.GLPanel$Loop.run(GLPanel.java:386)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.lang.Thread.run(Unknown Source)
Last edited by Dondy on Fri Mar 27, 2026 12:24 am, edited 1 time in total.
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