Game Development: Duckwall

Announcements about major changes in Haven & Hearth.

Game Development: Duckwall

Postby jorb » Sat May 02, 2026 11:26 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Added "Duck"s! Mallards placed in coops may come to lay eggs, and those eggs will be "Duck Egg"s, from which "Duck Drake"s and "Duck Hen"s hatch, by way of "Ducklings". Feathers, eggs, and meat. Will add "Ugly Duckling"s at some point.

Key Fixes
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  • Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info.

Small Fixes
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  • Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Sailor Duck's Cap".

Store Description wrote:Image$7 Who never, never starts an argument? Who never shows a bit of temperament? No one, but... !


All Gold & Silver subscribers have been awarded the "Sailor Duck's Cap", free of charge.

In the Pipe
-----------------------

UPDATE YOUR CLIENTS... for cool new map stuff.

Enjoy!
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Re: Game Development: Duckwall

Postby xAlexx » Sat May 02, 2026 11:27 pm

Boring
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Re: Game Development: Duckwall

Postby Dawidio123 » Sat May 02, 2026 11:27 pm

Cool?
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Re: Game Development: Duckwall

Postby linkfanpc » Sat May 02, 2026 11:28 pm

Image

Two questions...

Is there a Golden Duck Egg? Or perhaps...a Golden Goose?

And second, why did you neither feed nor water your ducks in the announcement image...
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Re: Game Development: Duckwall

Postby Regulus2424 » Sat May 02, 2026 11:30 pm

back to the bird patchmas, folks. but at least ducks are nice
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Re: Game Development: Duckwall

Postby xAlexx » Sat May 02, 2026 11:31 pm

Upon loading back in..
Code: Select all
java.lang.NoClassDefFoundError: haven/MapFile$Marker
   at hagen.res.gfx.terobjs.mm.thingwall.Thingwall.<init>(thingwall.cjava:49)
   at hagen.res.gfx.terobjs.mm.thingwall.Factory.enumerate(thingwall.cjava:163)
   at haven.GobIcon$Settings$Loader.run(GobIcon.java:443)
   at haven.Loader.lambda$defer$0(Loader.java:240)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:202)
   at java.base/java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$ResourceClassNotFoundException: Could not find class haven.MapFile$Marker in resource gfx/terobjs/mm/thingwall(v3)
   at haven.Resource$ResClassLoader.findClass(Resource.java:1577)
   at haven.Resource$ResClassLoader.loadClass(Resource.java:1618)
   at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
   ... 8 more
Last edited by xAlexx on Sat May 02, 2026 11:31 pm, edited 1 time in total.
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Re: Game Development: Duckwall

Postby Regulus2424 » Sat May 02, 2026 11:31 pm

linkfanpc wrote:And second, why did you neither feed nor water your ducks in the announcement image...

this is a metaphor, the ducks are the player base and the coop is the game
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Re: Game Development: Duckwall

Postby Kaczorex666S » Sat May 02, 2026 11:32 pm

Client broken?
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Re: Game Development: Duckwall

Postby xyzzy57 » Sat May 02, 2026 11:32 pm

Shouldn't ducks require a duck pond?
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Re: Game Development: Duckwall

Postby fatfunnyvalentine » Sat May 02, 2026 11:33 pm

I see the ducks are wearing hats - are tamed ducks able to be kept in a safe fence in the way of sheep, cattle, etc? Or would they fly away like doves, or despawn like chickens?
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