Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Prelude: World 16.2

Postby jorb » Fri Jul 17, 2026 9:02 pm

We've been developing, and here's what's new...

Image

World 16.2
  • As was announced at the start of World 16, we intend to launch the next new world — World 16.2 — without resetting World 16.
  • This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.2 on Friday, August 14th, 2026 @ 19:00 UTC.
  • Worlds 16 and 16.2 will, then, run concurrently until the threads of their fates again unravel.
  • World 16.1 will end with the launch of World 16.2.

Notable Changes in W16.2
  • The exact changes are still pending at the time of this writing, but:
  • Single continent spawn
  • Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.
  • Reworked system for Gildings.
  • A series of other changes, big and small, will, as usual, be left to the joy of discovery.

TL;DR: We will aim to launch the...

W16.2 server @ 19:00 UTC, Friday August 14th, 2026
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Prelude: World 16.2

Postby maze » Fri Jul 17, 2026 9:03 pm

old world when?
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Re: Prelude: World 16.2

Postby Saxony4 » Fri Jul 17, 2026 9:04 pm

.2 times better I cant wait
loftar wrote:git da mony
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Re: Prelude: World 16.2

Postby Nightdawg » Fri Jul 17, 2026 9:06 pm

jorb wrote:[*] Reworked system for Gildings.


I swear to god if I have to add a third fetched resource for gildings I'm gonna kill myself
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Prelude: World 16.2

Postby Granny » Fri Jul 17, 2026 9:08 pm

Worlds 16 and 16.2 will, then, run concurrently until the threads of their fates again unravel.


Yes! Awesome! Amazing!

This makes me very very happy indeed.
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Re: Prelude: World 16.2

Postby magnet » Fri Jul 17, 2026 9:08 pm

Image
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Re: Prelude: World 16.2

Postby Zachary09 » Fri Jul 17, 2026 9:10 pm

Very nice, looking forward to checking the new world out!
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Re: Prelude: World 16.2

Postby Ardennesss » Fri Jul 17, 2026 9:10 pm

pvp focused world with forced single continent spawning, dead on arrival
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Re: Prelude: World 16.2

Postby pbbllt » Fri Jul 17, 2026 9:11 pm

did the fep system get adjusted/fixed from the changes 1.5 years ago? along with fixes for quest giver exploits for hunger reduction

EDIT: oh yeah, does quality still change on set intervals to random values?
Last edited by pbbllt on Fri Jul 17, 2026 9:19 pm, edited 1 time in total.
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Re: Prelude: World 16.2

Postby Halbertz » Fri Jul 17, 2026 9:13 pm

Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.

Finally - evict pvp
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