Floating-point test server

Announcements about major changes in Haven & Hearth.

Re: Floating-point test server

Postby loftar » Sun Jun 26, 2016 3:40 am

Hasta wrote:Does this have something to do with that floating point thing we're testing? I'd say those trees floated somewhere they shouldn't be.

It sure looks weird. I can't immediately think of any explanation, though. I'll have to meditate on it. Thanks for reporting!
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Re: Floating-point test server

Postby strpk0 » Sun Jun 26, 2016 3:47 am

Aaand it's down

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Farewell friends~!

If it helps, I was getting ants to walk around deep water as it crashed, probably not what caused the crash though.
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Re: Floating-point test server

Postby Hasta » Sun Jun 26, 2016 3:48 am

Looks like vertical slope is eligible for trees spawn, 'cause else they'd be growing on the water (no clearance). Oh, also the server is down.
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Re: Floating-point test server

Postby loftar » Sun Jun 26, 2016 3:51 am

strpk0 wrote:If it helps, I was getting ants to walk around deep water as it crashed, probably not what caused the crash though.

In fact it does seem to be; the tracer doesn't seem to handle zero-size bounding boxes properly, which are new to the implementation. Debugging.
Hasta wrote:Looks like vertical slope is eligible for trees spawn

The mapgen hasn't actually changed, though, so that shouldn't be different from the main server.
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Re: Floating-point test server

Postby Jesus_Smith_Nandez » Sun Jun 26, 2016 4:10 am

Hell yeah
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Re: Floating-point test server

Postby loftar » Sun Jun 26, 2016 4:15 am

Up again.
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Re: Floating-point test server

Postby Audiosmurf » Sun Jun 26, 2016 4:29 am

Down again.
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Re: Floating-point test server

Postby loftar » Sun Jun 26, 2016 4:31 am

Debugging. I'm glad this is having results. :)
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Re: Floating-point test server

Postby Hasta » Sun Jun 26, 2016 4:34 am

While we wait, I guess someone can shed some light on this matter: I've spawned near a Clay Pit and, naturally, collected clay from there. After I got, like, 20 clay of q2, I stopped collecting (probably more there). Is this how it was at the start of a live world? Whoever found a resource first, scored a jackpot? Or this some weird bug/loftar being generous? =)
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Re: Floating-point test server

Postby loftar » Sun Jun 26, 2016 5:32 am

That was a pretty tricky one, but I finally managed to track it down. Up again. Thanks subie for making a rabbit flee in that particular way.
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