Dakkan wrote:After you deal with the horse issue, the store hasn't updated for the new hat yet either.
Fix'd.
Dakkan wrote:After you deal with the horse issue, the store hasn't updated for the new hat yet either.
Myrgard wrote:So get this straight - the difference between the new lock types is only relevant to houses and chests, or more to the point the time it takes to pick them, you can lock a steel gate with a wooden lock and it won't make any difference.
Myrgard wrote:So get this straight - the difference between the new lock types is only relevant to houses and chests, or more to the point the time it takes to pick them, you can lock a steel gate with a wooden lock and it won't make any difference.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:That is so. Less than optimal, perhaps, but we obviously didn't want to make gates pickable.
That being said, you may want to install steel locks to be future-proof.
jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
[list]
[*] Added locks for houses. You may now install locks on houses. Suggested
Redlaw wrote:cause kung-fu housing is much harder then it was before, no one can walk over and punch a house to the ground on a whim as much as they used to... though that can change
infectedking3 wrote:Now we have more incentive to break down every house on a person's village we raid.
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