Game Development: Creel Quern

Announcements about major changes in Haven & Hearth.

Re: Game Development: Creel Quern

Postby boshaw » Sun May 17, 2020 8:07 pm

jorb wrote:[*] Loftar has been β-testing the client rendering rewrite, and, effective tonight, we are finally, three years later, pushing the new client as the effective default client of Haven & Hearth. We will, for some time, maintain a launcher for the old client -- http://game.havenandhearth.com/java/old-launcher.jar -- perhaps to iron out some additional bugs, and to give players some time to adjust, but we do aim to drop support for the old client before too long, as it uses an old resource tree which we no longer wish to/can maintain. All custom client makers are advised to migrate to the new client code as soon as possible. I, for one, am very happy about this.


Are the resource urls going to change for clients using the older version or is the new render client using a different url still?
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Re: Game Development: Creel Quern

Postby svino » Sun May 17, 2020 8:08 pm

anything new in the pipeline?
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Re: Game Development: Creel Quern

Postby HarryDresden » Sun May 17, 2020 8:09 pm

Thanks for the update.

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Re: Game Development: Creel Quern

Postby Nightdawg » Sun May 17, 2020 8:09 pm

jorb wrote:In the Pipe
-----------------------
[list]
[*] Loftar has been β-testing the client rendering rewrite, and, effective tonight, we are finally, three years later, pushing the new client as the effective default client of Haven & Hearth. We will, for some time, maintain a launcher for the old client -- http://game.havenandhearth.com/java/old-launcher.jar -- perhaps to iron out some additional bugs, and to give players some time to adjust, but we do aim to drop support for the old client before too long, as it uses an old resource tree which we no longer wish to/can maintain. All custom client makers are advised to migrate to the new client code as soon as possible. I, for one, am very happy about this.


This is a big deal, why is it "in the pipe" ? Put it at the top, I NEEDED THIS SO MUCH AND I LOVE IT :D
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 8:11 pm

boshaw wrote:Are the resource urls going to change for clients using the older version or is the new render client using a different url still?

The new client is using a new URL, and it will keep using it. Since the launch of 3D Haven, I had used the "hres" directory for the resources just to avoid any unnecessary conflict with un-updated Legacy clients, but now that that shouldn't reasonably be a problem any longer, the new client uses the "res" directory again and will keep doing so.
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Re: Game Development: Creel Quern

Postby jorb » Sun May 17, 2020 8:12 pm

Nightdawg wrote:This is a big deal, why is it "in the pipe" ? Put it at the top, I NEEDED THIS SO MUCH AND I LOVE IT :D


Good point! Updated OP.
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Re: Game Development: Creel Quern

Postby boshaw » Sun May 17, 2020 8:13 pm

loftar wrote:
boshaw wrote:Are the resource urls going to change for clients using the older version or is the new render client using a different url still?

The new client is using a new URL, and it will keep using it. Since the launch of 3D Haven, I had used the "hres" directory for the resources just to avoid any unnecessary conflict with un-updated Legacy clients, but now that that shouldn't reasonably be a problem any longer, the new client uses the "res" directory again and will keep doing so.

Thanks ! :)
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Re: Game Development: Creel Quern

Postby Audiosmurf » Sun May 17, 2020 8:13 pm

Is there a meaningful reason for the camera to be locked to the angles it is in the vanilla client? It's honestly one of the primary things that keeps me from using it.
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Re: Game Development: Creel Quern

Postby shubla » Sun May 17, 2020 8:14 pm

Creel is too small! Think of poor fishermen who have a large village to feed!
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 8:19 pm

Here are some additional notes about the new client.

Audiosmurf wrote:Is there a meaningful reason for the camera to be locked to the angles it is in the vanilla client? It's honestly one of the primary things that keeps me from using it.

Well, the reason is that some things tend to look weird in isometric views where the X and Y axes aren't symmetrical. I do realize that the angle-lock is less than optimal, but not having it is also less than optimal.
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