Game Development: Render Dock

Announcements about major changes in Haven & Hearth.

Re: Game Development: Render Dock

Postby Lunarius_Haberdash » Thu May 28, 2020 6:40 pm

jorb wrote:[*] Fixed a problem with aggroing your own horse when shooting.

Very nice.

[*] Fixed a problem with lower than Q10 rocks sometimes being produced.

Doesn't seem necessary... But ok.

Docks can now only be destroyed using Siege Equipment.
Ships can now "Dock" by a dock. Snekkjas can not be bashed while docked.

This probably needs to be amended to "Docks on an active claim that you have permissions at" for both instances, or we're going to see some clever abuses.
Last edited by Lunarius_Haberdash on Thu May 28, 2020 6:40 pm, edited 1 time in total.
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Re: Game Development: Render Dock

Postby wonder-ass » Thu May 28, 2020 6:40 pm

knarrs cost waaaay too much for it to be destroyable by hand lower the cost before going through with this.
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Re: Game Development: Render Dock

Postby loftar » Thu May 28, 2020 6:40 pm

roboboy33 wrote:If you do this please give us a warning so we have time to relock the boats with better locks

Consider yourself warned.
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Re: Game Development: Render Dock

Postby jordancoles » Thu May 28, 2020 6:40 pm

Snekkjas can not be bashed while docked.


So does this mean any snekkja bound to a dock is safe, even off claim? Or does this only apply to snekkjas that are on either side of the dock after teleporting to it (meaning 2 protected boats per dock)
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Re: Game Development: Render Dock

Postby Zentetsuken » Thu May 28, 2020 6:42 pm

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Re: Game Development: Render Dock

Postby Clemence » Thu May 28, 2020 6:43 pm

Jean-Pierre <3
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Re: Game Development: Render Dock

Postby rye130 » Thu May 28, 2020 6:45 pm

Which part of this patch took an extra half week to do?
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Re: Game Development: Render Dock

Postby loftar » Thu May 28, 2020 6:46 pm

jordancoles wrote:So does this mean any snekkja bound to a dock is safe, even off claim? Or does this only apply to snekkjas that are on either side of the dock after teleporting to it (meaning 2 protected boats per dock)

It means mostly the latter, but you can also right-click any dock that it isn't bound to in order to dock to it. Being able to evict ships from a dock may indeed be a good idea.

rye130 wrote:Which part of this patch took an extra half week to do?

The login-screen avatar rendering was more complicated than you might expect.
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Re: Game Development: Render Dock

Postby Ozzy123 » Thu May 28, 2020 6:46 pm

jorb wrote:[*] Also considering making undocked ships lockpickable.



If you guys are really considering this then it should be some different kind of lockpicking, not depending on the lock but on boat ql and some stats
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Re: Game Development: Render Dock

Postby abt79 » Thu May 28, 2020 6:49 pm

loftar wrote:The login-screen avatar rendering was more complicated than you might expect.

ah so maybe that's why it crashes the default client every time I hit Login

quite literally unplayable
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