jorb wrote:Because it is at the very least a dumb exploit.
Remove visit before use requirement. It is at the very least a dumb.
jorb wrote:Because it is at the very least a dumb exploit.
Pickard wrote:jorb wrote:Because it is at the very least a dumb exploit.
Remove visit before use requirement. It is at the very least a dumb.
jorb wrote:Must the game really lack any and all sense of locality?
jorb wrote:Pickard wrote:jorb wrote:Because it is at the very least a dumb exploit.
Remove visit before use requirement. It is at the very least a dumb.
Why? Must the game really lack any and all sense of locality? Is having to visit the places you want to zap to really too much to ask?
Pickard wrote:jorb wrote:Must the game really lack any and all sense of locality?
Travellers weariness is enough. This kind of locality hurt noobs, annoying for vets and just bad for the game. All imo.
Austinh15 wrote:Idk I kind of agree with Jorb, at least go VISIT the place first instead of just having some other dude zap you there. Hell maybe you can argue a mechanic to describe a location, thus allowing someone to travel there. Maybe require some XP to learn it? Still tp'ing on a kicksled is not really the intended mechanic. We should look for the addition of a new mechanic.
shubla wrote:Noobs cant afford charter stones because all crystals are botted.
Pickard wrote:shubla wrote:Noobs cant afford charter stones because all crystals are botted.
jorb wrote:Pickard wrote:jorb wrote:Because it is at the very least a dumb exploit.
Remove visit before use requirement. It is at the very least a dumb.
Why? Must the game really lack any and all sense of locality? Is having to visit the places you want to zap to really too much to ask?
Granger wrote:Fuck off, please go grow yourself some decency.
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