jorb wrote:[*] It is believed that the bug previously affecting Mandrake Roots has now been solved, and that they should spawn.[/list]
I found a couple in the last few weeks, is it believed that they weren't spawning at all?
jorb wrote:[*] It is believed that the bug previously affecting Mandrake Roots has now been solved, and that they should spawn.[/list]
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:I found a couple in the last few weeks, is it believed that they weren't spawning at all?
Lyrq wrote::thinking:
jorb wrote:
- There is now a short delay after a Siege Engine has been hit, during which it cannot be repaired.
WowGain wrote:Does this also apply to archery towers? Or just rams and cats
loftar wrote:WowGain wrote:Does this also apply to archery towers? Or just rams and cats
It applies to catapults and archery towers. Rams have no range to speak of.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:Oh right, sorry. More specifically, it applies to anything hit by a catapult. I figured that archery towers shoot so infrequently that it wouldn't matter anyway, and that it probably just isn't an issue for battering rams due to them doing so much damage anyway. Correct me if I'm wrong, I guess.
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