mulamishne wrote:jorb wrote:[*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Don't understand how this would make sense but ok
Now nerf storm of swords
Harunobu wrote:mulamishne wrote:jorb wrote:[*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Don't understand how this would make sense but ok
Now nerf storm of swords
In PvP, the speed boost of chasing animals was being used to chase/get away and that became the dominant mechanic, apparently.
Strange to have the core pvp mechanic to be loaded up with 30 waterbags and then try to chase rabbits to try to outrun the other side while drinking.
jorb wrote:[*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
DDDsDD999 wrote:jorb wrote:[*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
This makes chases really boring since that was the only skill expression in them. Now it's just click in straight line, pick up speed buffs.
jorb wrote:As they no longer should be possible to use offensively: Removed siege notifications for Wrecking Balls.
Added a small build exclusion zone around cave entrances/exits.
mulamishne wrote:jorb wrote:[*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Don't understand how this would make sense but ok
Now nerf storm of swords
mulamishne wrote:
I'm asking why what I am wearing should slow down an animal I'm chasing.
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