Game Development: Dormant Doe

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dormant Doe

Postby zuhurat83 » Tue Apr 08, 2025 12:20 am

update messed up wardrobe sets stats panel. newly placed sets dont show equipment bonuses properly. (how do i move this to ender client thread?)
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Re: Game Development: Dormant Doe

Postby Zentetsuken » Tue Apr 08, 2025 12:28 am

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Re: Game Development: Dormant Doe

Postby Girth » Tue Apr 08, 2025 12:50 am

YOU BROKE WAGONS. CANNOT LEASHE HONSE ONTO WAGOON.
another stupid day of my worthless hermit life
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Re: Game Development: Dormant Doe

Postby Asgaroth22 » Tue Apr 08, 2025 1:12 am

Good patch, changes in the right direction.
But animals should eat less, so I'm not forced off the game in the first place due to having to spend 80% of my time trying to feed them (guess I should just bot huh)
The whole animal breeding system could also use a bit of a speed up. They should grow in quality faster.
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Re: Game Development: Dormant Doe

Postby Thuzzy » Tue Apr 08, 2025 1:32 am

Good patch :)
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Re: Game Development: Dormant Doe

Postby _Scipio » Tue Apr 08, 2025 1:35 am

Thanks for giving livestock animals some attention. Speaking on livestock, simplified stats would be a blessing. Much less swill consumption would be welcomed. Also, could you please let swill'able items directly convert to swill when placed into a cistern, rather than having to place it into a trough first to seed the cistern with swill.

Looking forward to more minor stat buffs!

[Edit:] As far as supporting taking a break, having actual stat caps, soft or hard, and letting us finish characters would help. To that end it might help with progression for stats to be split individually and respectively for feps required. That would eliminate the punishment of not raising stats simultaneously. I contemplated if feps had 'roll over' and carried over points from food so the feps aren't wasted and you're not punished for eating something with much more feps than required.

Wouldn't hurt to have the quality grind be finished a few months in for everyone also. At some point it feels like you're grinding chores and makes dudes burnout. Gotta get dudes out of their base playing the game rather than the chore simulation.
Last edited by _Scipio on Tue Apr 08, 2025 1:51 am, edited 1 time in total.
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Re: Game Development: Dormant Doe

Postby jordancoles » Tue Apr 08, 2025 1:41 am

Nice decay changes

Some of the most annoying parts of taking over or reclaiming old bases are removing the moss from pavement and repairing walls one tile at a time
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Re: Game Development: Dormant Doe

Postby Girth » Tue Apr 08, 2025 1:51 am

Girth wrote:YOU BROKE WAGONS. CANNOT LEASHE HONSE ONTO WAGOON.


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we did it reddit


hearing that you cant put saddles on horses anymore either. i dont want to test it myself.
Last edited by Girth on Tue Apr 08, 2025 1:55 am, edited 1 time in total.
another stupid day of my worthless hermit life
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Re: Game Development: Dormant Doe

Postby jordancoles » Tue Apr 08, 2025 1:54 am

Is there variance on the decay time for claim stakes? Do smaller claims decay quicker than massive ones?
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Re: Game Development: Dormant Doe

Postby alizzz » Tue Apr 08, 2025 2:04 am

Asgaroth22 wrote:Good patch, changes in the right direction.
But animals should eat less, so I'm not forced off the game in the first place due to having to spend 80% of my time trying to feed them (guess I should just bot huh)
The whole animal breeding system could also use a bit of a speed up. They should grow in quality faster.


Just give all players implemented bots for labor work, this will not only equalize the chances with botters but also make the game easier and more fun for ordinary players.
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