loftar wrote:Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, mind you, just trying to figure out what the problem is.
I haven't tried the new tool; just looked at the picture at the top of the thread, and saw no UI to set the level at all.
From what you say, the new UI requires rather precise mouse movements, but it
is possible to set the level other than to "exactly the same as that thing that already exists", which is what I misunderstood.
I don't know whether I'll have the physical ability to make those movements precise enough. If I can't this would be due to a combination of an aging body and an overloaded computer. (Apple basically killed my comp with their latest software "upgrade"; it's now underpowered for its default load.)
I'm more worried about the aging body - I already have trouble clicking the tiny close button on many of the windows in the Haven client - I use keyboard shortcuts, or larger mouse targets whenever possible, but getting rid of the crafting window can require repeated attempts.
loftar wrote:xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?
Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.
The previous tool had a visible slider.
Maybe the new one does too.
If not though, I find the 3d view on Haven does a much better job of looking cool than of allowing precise actions. It is for example routine to be able to dig Acre clay on tiles that don't look like dirt, and be unable to dig clay on tiles that do. Mountains are, for me, impassable without engaging the "flat" view. There's only one camera option that enables me to successfully hit an archery target, and I don't know whether that view is even available in the default client. If I have to do precise height movements in the 3 d view without any guide beyond the colour of the dots (raise/lower/keep), I expect I'll have trouble figuring out what to do, as well as executing the required motions precisely enough.
On the other hand, I haven't tried it. I'm tired and hangry right now - not the best conditions for trying out anything new.
I'll probably have more constructive things to say once I try out the new UI. And that won't be until after I eat and rest.