Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby caz » Fri Dec 05, 2025 8:40 pm

Wat

Can you elaborate on the v gate deal
Can someone chase you in and keep attacking or do they get blocked???
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Re: Game Development: World 16.1

Postby Dawidio123 » Fri Dec 05, 2025 8:41 pm

WIll the mine pyres go faster? Are the str reqs adjusted on deeper levels?
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Re: Game Development: World 16.1

Postby SnuggleSnail » Fri Dec 05, 2025 8:41 pm

jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.



hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
Last edited by SnuggleSnail on Fri Dec 05, 2025 8:42 pm, edited 1 time in total.
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Re: Game Development: World 16.1

Postby vipes » Fri Dec 05, 2025 8:42 pm

jorb wrote:By default, you are able to pass through (visitor) gates while in combat.


PVPERS BTFO!!!!!
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Re: Game Development: World 16.1

Postby Brojnos » Fri Dec 05, 2025 8:42 pm

So it begins
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Re: Game Development: World 16.1

Postby Jenno » Fri Dec 05, 2025 8:43 pm

Can other players walk through the gate during combat?
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Re: Game Development: World 16.1

Postby Unfug » Fri Dec 05, 2025 8:43 pm

they had us in the first half, not gonna lie
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Re: Game Development: World 16.1

Postby TemuSoldier » Fri Dec 05, 2025 8:44 pm

jorb wrote:Object-Controlled-Objects remains the primary development goal.

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Re: Game Development: World 16.1

Postby Vraatjuh » Fri Dec 05, 2025 8:44 pm

SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.



hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?


Biggest win so far!
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Re: Game Development: World 16.1

Postby Kaios » Fri Dec 05, 2025 8:45 pm

jorb wrote:
  • By default, you are able to pass through (visitor) gates while in combat.


Implying that can somehow be modified to prevent passage while in combat? Or is that just always the case and the same rules apply for visitors evicted during combat (they get knocked out).
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