Game Development: Narwhal Study

Announcements about major changes in Haven & Hearth.

Re: Game Development: Narwhal Study

Postby jorb » Fri Jan 23, 2026 12:37 am

porvalouser wrote:How do we unlock the Surf'n'Turf thing?


Learn "Frutti di Mare". Just pick up a mussel, oyster, crab meat, w/e.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Narwhal Study

Postby Kearn » Fri Jan 23, 2026 12:38 am

jorb wrote:[*] Crafting anything with "River Pearl Mussels" or "Oyster"s will now return any potential pearls found in the mollusks, meaning that it is now safe to cook with them without losing pearls by doing so. On account of this, the "Moules Frites" recipe now takes mussles, quite simply, rather than boiled mussels.


excellent
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Re: Game Development: Narwhal Study

Postby porvalouser » Fri Jan 23, 2026 12:42 am

jorb wrote:
porvalouser wrote:How do we unlock the Surf'n'Turf thing?


Learn "Frutti di Mare". Just pick up a mussel, oyster, crab meat, w/e.



Tricking me into getting Crab Caressed smh...
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Re: Game Development: Narwhal Study

Postby DDDsDD999 » Fri Jan 23, 2026 12:45 am

jorb wrote:[*] Added "Ashen Faced". You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons).

Why
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Re: Game Development: Narwhal Study

Postby FaithfulToadd » Fri Jan 23, 2026 12:45 am

jorb wrote:
  • Added "Fine Study Desk", a more spacious study desk!
  • You can now place curiosities on unclaimed Study Desks, allowing them to be used for display and/or storage.

These changes in particular are lovely. Thank you!
More variable materials is also great. \o/
Howdy!
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Re: Game Development: Narwhal Study

Postby jorb » Fri Jan 23, 2026 12:46 am

cellites wrote:Hype update but wth is this ash face, why would you add this?


Because I said I would. Ashes and sackcloth are biblical symbols of mourning or repentance. See e.g. Esther 4:1 or Jonah 3:6. It has been said that Henry IV wore ashes and sackcloth on the road to Canossa.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Narwhal Study

Postby Nightdawg » Fri Jan 23, 2026 12:49 am

jorb wrote:
cellites wrote:Hype update but wth is this ash face, why would you add this?


Because I said I would. Ashes and sackcloth are biblical symbols of mourning or repentance. See e.g. Esther 4:1 or Jonah 3:6. It has been said that Henry IV wore ashes and sackcloth on the road to Canossa.


You also said you'd add more hair colors in 2017 and we still have no raven black hair
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Re: Game Development: Narwhal Study

Postby Stoneface » Fri Jan 23, 2026 12:51 am

"Added "Sackcloth Cloak", a piece of clothing.
Added "Ashen Faced". You can now hold at least 0.25kg of Ashes, and right-click a player (yourself or someone else) to paint them with ashes. The (de)buff can be removed by going for a swim (will fix so soap can be used, but reasons)."

ITS A FUKKIN PROMISE KEPT, big ups :D
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Re: Game Development: Narwhal Study

Postby springyb » Fri Jan 23, 2026 1:02 am

Calm down crackers, it's mostly body paint.

The sackcloth hood looks really cool. Similar to druid robe, If you put it on with the hood up it takes two slots, but if you equip it without the hood up it's only robe slot. It would be really cool if animal capes worked in a similar way.
Last edited by springyb on Fri Jan 23, 2026 1:04 am, edited 1 time in total.
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Re: Game Development: Narwhal Study

Postby Senretsu » Fri Jan 23, 2026 1:03 am

Poopity scoop
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
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