Game Development: Fine Produce

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fine Produce

Postby BigCountry » Thu Feb 19, 2026 2:44 am

QoL patch. not bad :D
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Re: Game Development: Fine Produce

Postby maze » Thu Feb 19, 2026 2:49 am

I guess this replaces wheelbarrows, but stacks still feel weird compared to a large chest, what is inventory 48. (or jotun clam 64)
I guess this will have it's use cases.

I honestly would like to see automation for loom and winepress.
The speed of pressing a full barrel of grapes is like 30m to an hour, just try it once Jorb and you'll see how much of a slog pressing anything is.
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Re: Game Development: Fine Produce

Postby Robben_DuMarsch » Thu Feb 19, 2026 2:53 am

Cool QoL
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Re: Game Development: Fine Produce

Postby Jorg » Thu Feb 19, 2026 2:58 am

maze wrote:I guess this replaces wheelbarrows, but stacks still feel weird compared to a large chest, what is inventory 48. (or jotun clam 64)
I guess this will have it's use cases.

I honestly would like to see automation for loom and winepress.
The speed of pressing a full barrel of grapes is like 30m to an hour, just try it once Jorb and you'll see how much of a slog pressing anything is.

Placing a demijohn onto a press(or barrel or whatever), by right clicking it onto the press, and allowing stacks in the press would ease a lot of this
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Re: Game Development: Fine Produce

Postby Kearn » Thu Feb 19, 2026 2:58 am

rip wheelbarrows
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Re: Game Development: Fine Produce

Postby Malagast » Thu Feb 19, 2026 3:15 am

maze wrote:I guess this replaces wheelbarrows, but stacks still feel weird compared to a large chest, what is inventory 48. (or jotun clam 64)
I guess this will have it's use cases.

I honestly would like to see automation for loom and winepress.
The speed of pressing a full barrel of grapes is like 30m to an hour, just try it once Jorb and you'll see how much of a slog pressing anything is.



Wheelbarrows still have use with instant coal pile harvesting and arguably faster physical movement of raw stockpiles when building etc cuz you don't have to unpack and mess around with bags in ur inventory the whole time. Also large chests take hard metals and carry how many boards would you say? Always the sweats talking points. Early game and mid game is also a thing.
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Re: Game Development: Fine Produce

Postby Thedrah » Thu Feb 19, 2026 3:24 am

the only trouble so far with the produce sacks for me is not being able to quickly empty them like you could with a wheelbarrow and you can't dump fuel into things like steel crucibles

but i plan to use them while fishing or mining with the sled so i don't have to pull a bulky cart with chests, just bag ore/coal/fish and into the sled for the return trip. to me, sacks+sled is a convenience thing
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Re: Game Development: Fine Produce

Postby Hasta » Thu Feb 19, 2026 3:25 am

Simple solution - wheelbarrows should be able to pick multiple stockpiles (up to 3) in exchange for slower speed with each stockpile. I 'member digging clay with a cart of wheelbarrows, now that's only good to gather soil or transport/store boards.
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Re: Game Development: Fine Produce

Postby r0ck4ev3r » Thu Feb 19, 2026 3:30 am

Pearl diver +Q not applying on Pearl Oysters ?_?
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Re: Game Development: Fine Produce

Postby Malagast » Thu Feb 19, 2026 3:30 am

Thedrah wrote:the only trouble so far with the produce sacks for me is not being able to quickly empty them like you could with a wheelbarrow and you can't dump fuel into things like steel crucibles

but i plan to use them while fishing or mining with the sled so i don't have to pull a bulky cart with chests, just bag ore/coal/fish and into the sled for the return trip. to me, sacks+sled is a convenience thing


You just gave the reasons for the wheelbarrows existence.
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