Game Development: Duckwall

Announcements about major changes in Haven & Hearth.

Re: Game Development: Duckwall

Postby linkfanpc » Sat May 02, 2026 11:35 pm

Regulus2424 wrote:this is a metaphor, the ducks are the player base and the coop is the game

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Last edited by linkfanpc on Sat May 02, 2026 11:36 pm, edited 1 time in total.
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Re: Game Development: Duckwall

Postby jorb » Sat May 02, 2026 11:35 pm

fatfunnyvalentine wrote:I see the ducks are wearing hats - are tamed ducks able to be kept in a safe fence in the way of sheep, cattle, etc? Or would they fly away like doves, or despawn like chickens?


Believe they would despawn rn. Should perhaps look at that. It'd arguably nice for all coop kritters if they could walk around outside the coop, at least visually or w/e.
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Re: Game Development: Duckwall

Postby fatfunnyvalentine » Sat May 02, 2026 11:37 pm

jorb wrote:
fatfunnyvalentine wrote:I see the ducks are wearing hats - are tamed ducks able to be kept in a safe fence in the way of sheep, cattle, etc? Or would they fly away like doves, or despawn like chickens?


Believe they would despawn rn. Should perhaps look at that. It'd arguably nice for all coop kritters if they could walk around outside the coop, at least visually or w/e.


It's good to know they despawn until further notice, would hate to start the duck farm and have them all disappear.
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Re: Game Development: Duckwall

Postby jorb » Sat May 02, 2026 11:37 pm

xyzzy57 wrote:Shouldn't ducks require a duck pond?


That is the eternal debate, isn't it? I made the point on stream once that if "The Farm" were a HoMM3 city, one would certainly recruit Ducks from the Duck Pond, which I think is a pretty strong argument for it.

... muh realism argues for the coop, I guess?
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Re: Game Development: Duckwall

Postby Gigapower » Sat May 02, 2026 11:42 pm

Cant login, every time I try it crashes with the same Java error mentioned previously.
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Re: Game Development: Duckwall

Postby jorb » Sat May 02, 2026 11:47 pm

Gigapower wrote:Cant login, every time I try it crashes with the same Java error mentioned previously.


I believe this should be fixed now?
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Re: Game Development: Duckwall

Postby NineWorlds » Sat May 02, 2026 11:54 pm

normal client crashing with this error after update.

Code: Select all
java.lang.RuntimeException: Deferred error in loader task
   at haven.Loader$Future.get(Loader.java:165)
   at haven.MiniMap$MarkerIcon.ckload(MiniMap.java:213)
   at haven.MiniMap$MarkerIcon.icon(MiniMap.java:248)
   at haven.MiniMap$DisplayMarker.icon(MiniMap.java:557)
   at haven.MiniMap.markerat(MiniMap.java:936)
   at haven.MiniMap.tooltip(MiniMap.java:1171)
   at haven.Widget.tooltip(Widget.java:1893)
   at haven.Widget$TooltipQuery.shandle(Widget.java:1270)
   at haven.Widget.handle(Widget.java:888)
   at haven.Widget$Event.dispatch(Widget.java:840)
   at haven.Widget$PointerEvent.propagation(Widget.java:971)
   at haven.Widget$Event.propagate(Widget.java:824)
   at haven.Widget.tooltip(Widget.java:1888)
   at haven.Widget$TooltipQuery.shandle(Widget.java:1270)
   at haven.Widget.handle(Widget.java:888)
   at haven.Widget$Event.dispatch(Widget.java:840)
   at haven.Widget$PointerEvent.propagation(Widget.java:971)
   at haven.Widget$Event.propagate(Widget.java:824)
   at haven.Widget.tooltip(Widget.java:1888)
   at haven.Widget$TooltipQuery.shandle(Widget.java:1270)
   at haven.Widget.handle(Widget.java:888)
   at haven.Window.handle(Window.java:465)
   at haven.Widget$Event.dispatch(Widget.java:840)
   at haven.Widget$PointerEvent.propagation(Widget.java:971)
   at haven.Widget$Event.propagate(Widget.java:824)
   at haven.Widget.tooltip(Widget.java:1888)
   at haven.Widget$TooltipQuery.shandle(Widget.java:1270)
   at haven.Widget.handle(Widget.java:888)
   at haven.Widget$Event.dispatch(Widget.java:840)
   at haven.Widget$PointerEvent.propagation(Widget.java:971)
   at haven.Widget$Event.propagate(Widget.java:824)
   at haven.Widget.tooltip(Widget.java:1888)
   at haven.Widget$TooltipQuery.shandle(Widget.java:1270)
   at haven.Widget.handle(Widget.java:888)
   at haven.Widget$Event.dispatch(Widget.java:840)
   at haven.UI.dispatch(UI.java:608)
   at haven.UI.dispatchq(UI.java:613)
   at haven.UI.tooltip(UI.java:886)
   at haven.GLPanel$Loop.drawtooltip(GLPanel.java:157)
   at haven.GLPanel$Loop.display(GLPanel.java:300)
   at haven.GLPanel$Loop.run(GLPanel.java:388)
   at haven.JOGLPanel.run(JOGLPanel.java:246)
   at java.base/java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$BadVersionException: Obsolete version 1 of ui/provinces requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:650)
   at haven.Resource$Spec.get(Resource.java:105)
   at haven.Resource$Spec.get(Resource.java:109)
   at haven.Resource$Spec.get(Resource.java:92)
   at haven.PType.lambda$null$1(PType.java:43)
   at haven.Resource$CodeEntry.loader(Resource.java:1708)
   at haven.Resource$CodeEntry.getentry(Resource.java:1735)
   at haven.Resource$CodeEntry.get(Resource.java:1768)
   at haven.Resource.getcode(Resource.java:1819)
   at haven.GobIcon.getfac(GobIcon.java:191)
   at haven.MiniMap$MarkerIcon.create(MiniMap.java:206)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:202)
   ... 1 more
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Re: Game Development: Duckwall

Postby Frogg » Sun May 03, 2026 12:05 am

Image
He's in
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Re: Game Development: Duckwall

Postby Zephroze » Sun May 03, 2026 12:08 am

We gonna do anything about the ability to cause so much injury in one hit that it bypasses death protection and kills people? It's the reason I cannot recommend the game to less hardcore players.

Losing your gear, not fun but recoverable.

Losing your character because the opt-in permadeath mechanics malfunction? Can't sell that to anybody.
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Re: Game Development: Duckwall

Postby serVar161 » Sun May 03, 2026 12:14 am

Duck feathers are probably healthier than chicken feathers? Variety is good.
Perhaps add a small pond or at least a pelvis for the ducklings to swim in? So they can be admired... before they're eaten!
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