Game Development: Without Batting an Eye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Without Batting an Eye

Postby jorb » Thu Sep 03, 2015 9:37 am

Grable wrote:This is a nice speed of patching. I really hope you keep this pace up, or at least close to it. It gives players the belief you're willing to make changes we want and that you're prepared to work for it with the effort that a non-free product requires. You have convinced me to at least verify my account :)


Awesome! Thanks for that, and hope to see you stick around.

RedKGB wrote:Ps. Will you also take PayPal as well? I have no desire to change online payment system for one game.


Xsolla accepts Paypal, yes.
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Re: Game Development: Without Batting an Eye

Postby Maiden » Thu Sep 03, 2015 9:37 am

Audiosmurf wrote:Alternatively, take a moment to watch each nest before you raid it, to identify if there are any superants.


It's not that superants are the same as other ants, it's that if you're not expecting them, because, say, they're rather rare and new, they can fuck you over or kill you
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Re: Game Development: Without Batting an Eye

Postby Eemerald » Thu Sep 03, 2015 9:38 am

issue with ants is that theyre pretty much an early game necessity for curios and food variety, so their danger leading to death, is an issue! Ants killed me, but boars didn't! At least if they weren't allowed into shallow water like in old haven, you could aggro, run to water, then be able to get back and raid it without fearing ur char is dead by doing so.
Either way ive just avoided them unless im on a boat!
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Re: Game Development: Without Batting an Eye

Postby smileyguy4you » Thu Sep 03, 2015 9:38 am

Maiden wrote:
Audiosmurf wrote:Alternatively, take a moment to watch each nest before you raid it, to identify if there are any superants.


It's not that superants are the same as other ants, it's that if you're not expecting them, because, say, they're rather rare and new, they can fuck you over or kill you



dude the ants move quicker all the time
just look at them before you raid....not that hard
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Re: Game Development: Without Batting an Eye

Postby Audiosmurf » Thu Sep 03, 2015 9:39 am

Maiden wrote:
Audiosmurf wrote:Alternatively, take a moment to watch each nest before you raid it, to identify if there are any superants.


It's not that superants are the same as other ants, it's that if you're not expecting them, because, say, they're rather rare and new, they can fuck you over or kill you

Then you learn a lesson about being careful with ants. That's kind of how the game goes.
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Re: Game Development: Without Batting an Eye

Postby Delamore » Thu Sep 03, 2015 9:39 am

smileyguy4you wrote:
Maiden wrote:
Audiosmurf wrote:Alternatively, take a moment to watch each nest before you raid it, to identify if there are any superants.


It's not that superants are the same as other ants, it's that if you're not expecting them, because, say, they're rather rare and new, they can fuck you over or kill you



dude the ants move quicker all the time
just look at them before you raid....not that hard

This is only obvious after your first encounter with them, I have had no problems with them after encountering them once.
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Re: Game Development: Without Batting an Eye

Postby smileyguy4you » Thu Sep 03, 2015 9:41 am

really....i mean really you couldnt see the faster ant your first time....really?!? raiding ant hills is the easiest damn thing bucket in one hand, check that there isnt a speedy ant, if yes walk away, if not raid, imediately run at 3 speed for a bit keeping them agroed, stop, drink, run back to hill, raid, run away from ants and deagro, if you get pro set them to peace when raiding and they may de agro while your raiding ....it so simple...
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Re: Game Development: Without Batting an Eye

Postby Necroliter » Thu Sep 03, 2015 9:45 am

smileyguy4you wrote:really....i mean really you couldnt see the faster ant your first time....really?!? raiding ant hills is the easiest damn thing bucket in one hand, check that there isnt a speedy ant, if yes walk away, if not raid, imediately run at 3 speed for a bit keeping them agroed, stop, drink, run back to hill, raid, run away from ants and deagro, if you get pro set them to peace when raiding and they may de agro while your raiding ....it so simple...


I`ve seen that super-ants once. Decided not to engage due to bugged insanely speedy ant and left it alone. Not a big deal.
Last edited by Necroliter on Thu Sep 03, 2015 9:45 am, edited 1 time in total.
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Re: Game Development: Without Batting an Eye

Postby smileyguy4you » Thu Sep 03, 2015 9:45 am

Necroliter wrote:
smileyguy4you wrote:really....i mean really you couldnt see the faster ant your first time....really?!? raiding ant hills is the easiest damn thing bucket in one hand, check that there isnt a speedy ant, if yes walk away, if not raid, imediately run at 3 speed for a bit keeping them agroed, stop, drink, run back to hill, raid, run away from ants and deagro, if you get pro set them to peace when raiding and they may de agro while your raiding ....it so simple...


I`ve seen that super-ants once. Decided not to engage due to bugges insanely speedy and and left it alone. Not a big deal.


exactly
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Re: Game Development: Without Batting an Eye

Postby dvsmasta » Thu Sep 03, 2015 9:47 am

Added Gauze. Gauze can be applied to Cruel Incisions, Deep Cuts, Fell Slashes, and Blunt Trauma.


I tried multiple times to add gauze to cruel incision but it wont let me.
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