Game Development: Rollin'-rollin'-rollin'

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rollin'-rollin'-rollin'

Postby bubba » Fri Sep 11, 2015 12:57 pm

Procne wrote:
bubba wrote:
Procne wrote:If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway

Incorrect, Some of us in haven 1 had custom clients with pathfinding built in to the client and trying to chase a pathfinding bot down was sometimes more difficult than chasing a player down that clips trees. Trust me it does make a difference

Meant pathfiding same as animals have. You know - running into a tree, stopping, then running around

Animals in combat don't exactly have a pause when they hit an object its nearly instantaneously going around it which would be how hearthling pathing would work.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Felkin » Fri Sep 11, 2015 1:00 pm

bubba wrote:
Moretimer wrote:And bubba, I know what you're talking about. So basically you call clipping onto trees skill in pvp meta. For me the skill would be to gauge your stamina to distance yourself instead while buffing yourself up before going in and keeping a hand on the flow of the battle. But hey, we have a different view on what skill is it seems. In warband terms, for me skill is blocking/chambering/swinging with the proper speed to kill your opponent rather then hoping he'll stop on the fence behind him that he can't see cause he was backpeddaling. Both are skill obviously, spatial awareness is very important in any game, using your surroundings. But you're making it sound like you're proud of yourself that you hit your opponent once during combat because he clipped onto a tree and you didn't. Due to a bad pathfinding system ( obviously personal opinion not shared with most of you guys )

Also, I stated already I'm still playing.

There is your main problem you are assuming Haven is like every other combat game out there because you do not have the experience needed to see it. Haven isn't about scaling your water to stamina usage if I leave my walls I carry enough water in containers to run for 30 minutes straight but as I am going I swing into a river and refill so I can run indefinitely making it impossible to catch me unless I make a mistake of getting clipped on some object. Alas it comes down to the fact you do not have the experience to have the knowledge of how it will hurt the game in combat terms so please wait till you have real combat experience to try and say it needs fixed when it does not. That is what it comes down to, You do not have the knowledge of the game to see what it truely effects just like if I cam into a game you have played for 5 years and I played for 3 days and said something was broke that from my point of view and is actually valid point of argue to be changed from my perspective but from your more experienced perspective you can see how it hurts the game in many other terms.


Analogically, it's the same as if a child who has played chess for only 3 days comes up to his grandpa who has played it his entire life and went to tournaments and starts arguing chess meta strategies with him after having read a short wikipedia article on it. The kid has not played enough to know the inner workings of those mechanics, he has not played in those situations enough to have a firm understanding. This guy is even less than that grandchild, since he probably didn't even see what Haven pvp was like, he's just making assumptions after having fought some ants.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Fri Sep 11, 2015 1:10 pm

bubba wrote:There is your main problem you are assuming Haven is like every other combat game out there because you do not have the experience needed to see it. Haven isn't about scaling your water to stamina usage if I leave my walls I carry enough water in containers to run for 30 minutes straight but as I am going I swing into a river and refill so I can run indefinitely making it impossible to catch me unless I make a mistake of getting clipped on some object. Alas it comes down to the fact you do not have the experience to have the knowledge of how it will hurt the game in combat terms so please wait till you have real combat experience to try and say it needs fixed when it does not. That is what it comes down to, You do not have the knowledge of the game to see what it truely effects just like if I cam into a game you have played for 5 years and I played for 3 days and said something was broke that from my point of view and is actually valid point of argue to be changed from my perspective but from your more experienced perspective you can see how it hurts the game in many other terms.


I never said it's about scaling your water to stamina usage. I said stamina, never have I mentioned water have I. Am I really the one here assuming things? Yes, you probably will be able to take a sip while I'm running at you, not all the time while I'm on your tail hence I said gauging your stamina.

Either way, it sure does look like you're just comfy with being able to " juke " players by running well in-between trees or simply having the pathfinding addon from h&h1 as you mentioned earlier and having that " advantage " being taken away from you would hurt your playstyle. I guess there's no turning you guys.

And felkin old man I thought you were done already.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Banjee » Fri Sep 11, 2015 1:16 pm

Moretimer wrote:Have you really never seen an animal build a base? And you guys are bashing me for not playing long enough to have an opinion? Ant hills bro, ant hills.

Well seems we have a different knowledge in building stuff and what we call a base.
Make ur Mud hill and i will just stomp u like i do with the ants. Cant even think about this as a base.

Moretimer wrote:We'll never find out will we. Getting a new character up when you have a quality base built with plenty of resources to power level them is quite easy when you compare it to the rate when you start out.

Well even with a base and no alts to fill it it would be hard to catch up on a month investment.
But only if u think u would keep ur Mud Hill. First kill the ant, then stomp the hill. Then Take all out of it, and what u dont need will be droped in the water if there is water close by.


Moretimer wrote:Yes, you can jump down/up a cliff. And the animal can hit you if you're 1 tile away from them but 10 meters above or below them, I didn't even touch on the ridicoulusness of that as I don't find it as toxic.

Of course cuz moving 1 tile away is to hard like rotating the cam.

Moretimer wrote:They're faster then you (in most cases) for a reason.

Can counter this, with the simple thing that they at least dont kill u.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Dziqz » Fri Sep 11, 2015 1:26 pm

Even ultima had better pathfinding then this one. If you don't want to go back to the 50 people you had in h&h1 and keep on dripping players left and right you'd do well to think why exactly people walk away from this title.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Fri Sep 11, 2015 1:27 pm

Banjee wrote:
Moretimer wrote:Have you really never seen an animal build a base? And you guys are bashing me for not playing long enough to have an opinion? Ant hills bro, ant hills.

Well seems we have a different knowledge in building stuff and what we call a base.
Make ur Mud hill and i will just stomp u like i do with the ants. Cant even think about this as a base.

Moretimer wrote:We'll never find out will we. Getting a new character up when you have a quality base built with plenty of resources to power level them is quite easy when you compare it to the rate when you start out.

Well even with a base and no alts to fill it it would be hard to catch up on a month investment.
But only if u think u would keep ur Mud Hill. First kill the ant, then stomp the hill. Then Take all out of it, and what u dont need will be droped in the water if there is water close by.


Moretimer wrote:Yes, you can jump down/up a cliff. And the animal can hit you if you're 1 tile away from them but 10 meters above or below them, I didn't even touch on the ridicoulusness of that as I don't find it as toxic.

Of course cuz moving 1 tile away is to hard like rotating the cam.

Moretimer wrote:They're faster then you (in most cases) for a reason.

Can counter this, with the simple thing that they at least dont kill u.
First Bear i seen in Old Hnh Killed me.
This atm is like walking in a petting farm.


No, what we have different is understanding what humour is.

You have nothing to say but your already revoked and continously repeated points so you're going to become toxic now. Well, good riddance banjee, good riddance ^^

Edit: I'm running around in a bear cape on day 3, not sure what you're on about felkin old man.
Last edited by Moretimer on Fri Sep 11, 2015 1:28 pm, edited 1 time in total.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Felkin » Fri Sep 11, 2015 1:28 pm

Dziqz wrote:Even ultima had better pathfinding then this one. If you don't want to go back to the 50 people you had in h&h1 and keep on dripping players left and right you'd do well to think why exactly people walk away from this title.


Active player count would hold in the 700-1000 range the first few months and then slowly go down as the world got older. HH2 atm is at less than 30% of what HH1 usually had at this time, just FYI, but it's unrelated here.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Felkin » Fri Sep 11, 2015 1:30 pm

Moretimer wrote:Edit: I'm running around in a bear cape on day 3, not sure what you're on about felkin old man.


ffs, why am I getting triggered by this guy.....
So you're using an early game PvE kill as a basis for your understanding of this game's PvP combat? oke
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Fri Sep 11, 2015 1:38 pm

Felkin wrote:
Moretimer wrote:Edit: I'm running around in a bear cape on day 3, not sure what you're on about felkin old man.


ffs, why am I getting triggered by this guy.....
So you're using an early game PvE kill as a basis for your understanding of this game's PvP combat? oke


You made the assumption my experience is based on ants. I explained otherwise.

Maybe you're being triggered because subconsciously you realized you actually did sound retarded previously and your brain made a move to actually change your attitude but your inner asshole couldn't comprehend the feeling of being wrong and here we are? Not sure what to tell you mate, I don't really know you.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Felkin » Fri Sep 11, 2015 1:43 pm

Moretimer wrote:Maybe you're being triggered because subconsciously you realized you actually did sound retarded previously and your brain made a move to actually change your attitude but your inner asshole couldn't comprehend the feeling of being wrong and here we are? Not sure what to tell you mate, I don't really know you.


Or maybe I'm just extremely frustrated that people can show so much inability to comprehend that some games are made for niches and if those niches enjoy specific mechanics within the game, the mechanic is not flawed. This who discussion is some "new blood" arguing vs the "old guard" over what is better in the game, when the game was MADE for the "old guard". We liked having no pathfinding and found it a skillfull mechanic promoting more active play. You are under the illusion that we are "Wrong" in what we enjoy in a game. That's just reaching idiocy levels.

But just in a few minutes you will reply to this comment with some rebuttal which will make no sence to me, because you cannot give up on your arguments. I'm the same way, unable to back down from my beliefs.

Lastly, you automatically lose an argument if you make it personal :) Don't start attacking people for what they're like.
Last edited by Felkin on Fri Sep 11, 2015 1:48 pm, edited 2 times in total.
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