Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.

Re: Game Development: Paving the Way

Postby pimotimo » Tue Sep 15, 2015 8:22 am

Still no way to heal wretched gore? son i am disappointed ;(
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Re: Game Development: Paving the Way

Postby Granger » Tue Sep 15, 2015 8:24 am

pimotimo wrote:Still no way to heal wretched gore? son i am disappointed ;(

Well, in case your intestines hang out you're basically fucked - even in our time in developed countries with modern medicine...
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Re: Game Development: Paving the Way

Postby Jeff » Tue Sep 15, 2015 8:41 am

Shiala wrote:I love the new paving colors, I just wish it still had a clean edge. I do a lot of small scale paving like paths through gardens and stuff like that. It doesn't look very nice with the way the edges are now.

Yep, same. I paved around all the fields to put some semblance of order, and now they seem messy. Guess i'll try getting some marble.
Edit: ok, feels better with marble, but there are still those unclear edges hurting me. I may need to have different pavings around, as they won't form when multiple different pavings are involved.
Last edited by Jeff on Tue Sep 15, 2015 9:07 am, edited 1 time in total.
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Re: Game Development: Paving the Way

Postby momosan » Tue Sep 15, 2015 9:07 am

These patches tend to come just in time. Wall extentions were giving me a headache last night and i went to bed salty. Except for the paving edges fuckup, this is bredy gud.
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Re: Game Development: Paving the Way

Postby PELMESHK0 » Tue Sep 15, 2015 9:18 am

Are knuckles going to be fixed soon? :cry:
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Re: Game Development: Paving the Way

Postby AzTno » Tue Sep 15, 2015 9:19 am

What determines what stone gets placed on top? Do they all have a value, so that for example when paved the porphyry gets always placed on top of granite, or is it so that which ever gets placed last, always come on top?
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Re: Game Development: Paving the Way

Postby ApocalypsePlease » Tue Sep 15, 2015 9:22 am

AzTno wrote:What determines what stone gets placed on top? Do they all have a value, so that for example when paved the porphyry gets always placed on top of granite, or is it so that which ever gets placed last, always come on top?


It appears as if there is a priority, I have been unsuccessful at trying to manipulate the priority. If we want to figure out the order on our own we need to get a lot of different stones together.
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Re: Game Development: Paving the Way

Postby AzTno » Tue Sep 15, 2015 9:33 am

ApocalypsePlease wrote:
AzTno wrote:What determines what stone gets placed on top? Do they all have a value, so that for example when paved the porphyry gets always placed on top of granite, or is it so that which ever gets placed last, always come on top?


It appears as if there is a priority, I have been unsuccessful at trying to manipulate the priority. If we want to figure out the order on our own we need to get a lot of different stones together.

So I cant place porphyry under granite? That sucks major testicles.
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Re: Game Development: Paving the Way

Postby jorb » Tue Sep 15, 2015 9:34 am

I'm going to reduce the transition overlap, and it might also be possible to make it so that they do not transition against other stone tiles, though not sure if desirable.
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Re: Game Development: Paving the Way

Postby Yksare » Tue Sep 15, 2015 9:35 am

Not sure it is the right place, but...
I learned that new Plant Lore and Gardening skills, and go for my carrots (seeds stage). I got seeds (14), but no carrot. Checked 5 times. (and they are still q decreasing)
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