Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby jorb » Tue Jan 26, 2016 9:51 am

APXEOLOG wrote:
jorb wrote:Anyone can bury a skeleton, and the heir will receive the benefit regardless of who buried the ancestor

This is unclear for me.


How so?

My character A dies. Your character buries A. My character B inherits A. B gets benefits because A is buried, even though B didn't bury A himself.
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Re: Game Development: Death

Postby Potjeh » Tue Jan 26, 2016 10:03 am

Ceaselessly marching backwards, I see. Inb4 Einher.
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Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 10:05 am

Potjeh wrote:Ceaselessly marching backwards, I see. Inb4 Einher.

I wouldn't call this moving backwards
It's not as exploitable like Einhar was

Death isn't something you experience for your own personal gain anymore
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Re: Game Development: Death

Postby Granger » Tue Jan 26, 2016 10:19 am

Hmmm.

An update where murderers have it easier to catch up to their victims, and something to stir their mind (shit, now he can inherit, so I have to come back several times before he is ganked back into the stoneage).

What can possibly go wrong?
Last edited by Granger on Tue Jan 26, 2016 1:01 pm, edited 1 time in total.
Reason: typo fixed
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Re: Game Development: Death

Postby Pan_w_okularach » Tue Jan 26, 2016 10:29 am

100% permadeath was actually the only thing I liked better about new Haven.
R.I.P. permadeath 2015-2016
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Re: Game Development: Death

Postby pedorlee » Tue Jan 26, 2016 10:50 am

Granger wrote:Hmmm.

An update where murderers have it easier to catch up to their victims, and something to stir their mind (shit, now he can inherit, so I have to come back several times before he is ganked back into the stoneaget).

What can possibly go wrong?

If they do that they will have to face legions of nidbanes and the chance of beeing killed by rangers. I think they are balancing it right this time.
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Re: Game Development: Death

Postby strpk0 » Tue Jan 26, 2016 11:36 am

FerrousToast wrote:Strp, Mink, you seem to be taking my statement of player killer as an insult. I'm fine with player killers, I'm not demeaning you noob hunters, but do you not both accept and take pride in being player killers? Is this the new nigger where it's harassment when I call you your self chosen terms? Both of you and joco seem to just be suggesting anyone caught outside should hearth, or lay down so you can rape their eyesocket because you caught them and fair game. All I was saying is if the devs want to make a game, and a chase out of it, the current stamina drinking system does a poor job of that, because once you are agroed, even with a cliffy environment the one trying to escape really has no hope unless the attacker got bored. With the current lack of good reason to go outside, this is just another shitty reason not to. I'd like them to decide if they want to do away with foraging once you've made a settlement which I remember loftar saying when the game was coming out, if they don't, improve it and traveling mechanics (tameable horses would be a good step). If they do, give us herb boxes, let us breed and improve nettles, blueberries and flowers, and really focus on seige and making villages penitratable without total devistation.

Just to clarify, I don't kill noobs, or anyone for that matter. I'm just noticing a lot of people complaining that PvP is unbalanced and all that stuff. IMO If someone is more advanced than you, and decides to bash your head in, they should be able to. The game babysits everyone with nidbanes, scents, visitor and crime buffs and all that jazz as it is. Perhaps not the funnest of gameplay for your average player, but "sucks to suck" I guess. And the worst part about it is these people complaining about "noobs get raped pk always wins" most of the time don't even have proof to back their claims up. Seems to me they're just angry the game isn't as safe as they would want it to be.
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Re: Game Development: Death

Postby burgingham » Tue Jan 26, 2016 11:50 am

loftar wrote:
spawningmink wrote:this isnt fucking farmville

Just for the record, though, it isn't LoL either.


A good part of the playerbase expects exactly that though with the added flavour of permadeath. Just look at the Inn thread about auto-hearthing.

Those people all picked up the game when it was pretty much abandoned and came to know it as a cheap gank clusterfuck. Now that it is being developed again to actually cover all the aspects that make it unique, they demand their old troll cave back and call everyone who disagrees with it a carebear.

Permadeath and fighting should be meaningful interactions to reach other goals and to dish out punishment where you see fit, not the base of a permadeath Moba called Haven and Hearth. Because let's face it, the game is not a very good Moba ;)
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Re: Game Development: Death

Postby Pan_w_okularach » Tue Jan 26, 2016 12:02 pm

back in my days we didn't have a special term for "player killers"
instead we had a word for the players who don't kill other players
we called them "noobs"
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Re: Game Development: Death

Postby Jeff » Tue Jan 26, 2016 12:04 pm

Permadeath is a good idea only in theory, anyway. With alts involved, it is meaningless. And nothing can be done about it, unfortunately.
All the menial tasks can be done with disposable alts, usually bots. All those actions that should have serious consequences are instead made with disposable alts.
You can raze a village, and the most that will happen is that you'll get some nidbane based on whatever stats that alt you used had. That will be defeated by some other stronger char or a mob of those (again, other alts).
Now there were even people whining about the auto-hearth. The same people who make alts to wander and kill other people on sight, usually "just for the luls" (it isn't like there is any serious consequence anyway, see above). They're fine with cheating the system for their own gain, but they whine if people who don't want to fight do the same. There is a name for these people: hypocrites.

People say they like permadeath. And yet do anything to avoid the consequences that entail from it. So, what's the point? They're just fooling themselves.
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