dageir wrote:Why not implement "Mount and blade" style combat?
Why all this shenanigans with meters and crap? Keep it clean old fashioned combat.
1. Haven isn't a fps game.
2. Mindlessly flailing around your weapon doesn't necessarily make the combat any better.
3. How do you factor combat stats (uac, mc, strength, agility etc) without having some form of calculation involved (in this case meters, cooldowns etc)?
4. How do you (in the future) add variety into the combat without quickly turning it into anime over the top generic combat (as in, new moves, attacks and whatnot)