Game Development: King's Bounty

Announcements about major changes in Haven & Hearth.

Re: Game Development: King's Bounty

Postby jorb » Wed Aug 31, 2016 3:21 pm

ekzarh wrote:Oh, also.
Provided 500 xp is per RL day
Since it's 1:1 relation - every active player in a kingdom generates enough authoruty to maintain from 0.5 to 4 statues.
Meaning, big kingdom can hold many many statues and keep authority at max.
20 players like me, 60 statues, +60 stats...
Newbie starting with 61 exploration would be loyal as a dog.


Do note that the normal limitation, that you cannot get buffed beyond twice your stats, still applies.
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Re: Game Development: King's Bounty

Postby ydex » Wed Aug 31, 2016 3:27 pm

jorb wrote:Do note that the normal limitation, that you cannot get buffed beyond twice your stats, still applies.


this is sad. means I have to give 30 base to bot accs before they can be foragers (half as compared to before ofc :P).
but on hte otherhand since the bot accs gonna be grinding exp anyways it's np. 30+ exp/hunter accs just for free, quite tasty :D

Edit: seams I get lags at 26 open windows, can we please streamline client a bit?
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Re: Game Development: King's Bounty

Postby jorb » Wed Aug 31, 2016 3:29 pm

ydex wrote:
jorb wrote:Do note that the normal limitation, that you cannot get buffed beyond twice your stats, still applies.


this is sad. means I have to give 30 base to bot accs before they can be foragers (half as compared to before ofc :P).
but on hte otherhand since the bot accs gonna be grinding exp anyways it's np. 30+ exp/hunter accs just for free, quite tasty :D

Edit: seams I get lags at 26 open windows, can we please streamline client a bit?


Stop waving your bot dick in my face. You're very cool, and all, but I get the nagging urge to randomly start deleting things for you.
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Re: Game Development: King's Bounty

Postby Kaios » Wed Aug 31, 2016 3:34 pm

ydex wrote:Edit: seams I get lags at 26 open windows, can we please streamline client a bit?


you are the reason why we can't have nice things
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Re: Game Development: King's Bounty

Postby ekzarh » Wed Aug 31, 2016 3:59 pm

ChildhoodObesity wrote:dam bro pls tell me ur routine exclude willows/resources ofc XD

2 chars 1,5-2k per char
-500 without willow per char =(
There was no natural wonders in W8
+ I dunno how much with these sweet new exp events.
And it up to 2 hours of manual playing (when lucky - about 40 min)
Kaios wrote:
dude 2-4k exp is a lot, if I were making that every day I'd have dug a well twice already. Not everyone is setting up experience obstacle courses in their place and not everyone has had the luxury of building their kingdom where they already live, the ability to do that came a bit late.

I did not do much for it - 2 roads + willow on base + some nicely placed things.
I did not know a thing about exp while starting at W8, next time I'll be more prepared and do better.
Kaios wrote:So, I recall in another thread you suggested that if someone is claimed over they try building at a further edge of the map and claim inwards but have you tried this yourself? ...

Making that with 2 people is out of question, obviously. 10 is a good thing to start with.
So 10k/day is a safe assumption. (1 char per person, no willow, no new events and no quests taken into account)
Realms are not for everyone, that's logical and reasonable.
That post is outdated after this patch anyway.

jorb wrote:Do note that the normal limitation, that you cannot get buffed beyond twice your stats, still applies.

Oh. Anyway - doubled progress rate until some extent is still sweet.
On second thought - I had a lot of fun discovering new forageables at my first time. Would be pity to steal that joy form people.
jorb wrote:Stop waving your bot dick in my face. You're very cool, and all, but I get the nagging urge to randomly start deleting things for you.

Random bans, random bans. Talked about that a lot.
I'l share my experience from playing L2 at one certain period. Botting was possible. Banning was manual. There were some simple procedures to 100% prove botting (char requests to do some action like sit/stand/ some emotion, and other ones which I not put to public). AFAIK it was 20 GMs per 4k simultaneous online at peak times, but not sure. Some lucky people were able to bot for a month or more and even with bots banned main chars stayed safe. Some sore losers gave valuables directly from bots to main characters and got banned them all.
But people were careful. Everybody knew - you MAY get banned. Sometimes even main char. And there was little to none complaints about 'either ban no botters or all botters'.
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Re: Game Development: King's Bounty

Postby Kaios » Wed Aug 31, 2016 4:08 pm

ekzarh wrote:I did not do much for it - 2 roads + willow on base + some nicely placed things.
I did not know a thing about exp while starting at W8, next time I'll be more prepared and do better.


Once again I don't believe it is so easy to get that much so effortlessly in a single day unless you really take some time and go out of your way to do it and this is considering the fact the global resources exist now which do add quite a bit if you can get them each day (which doesn't always seem to be the case) as well we have the quests giving exp too. If it were really this easy for everyone there'd be no complaints about players becoming exp locked.

Making that with 2 people is out of question, obviously. 10 is a good thing to start with.
So 10k/day is a safe assumption. (1 char per person, no willow, no new events and no quests taken into account)
Realms are not for everyone, that's logical and reasonable.


Nah fuck that, I said it before that even one person can maintain a kingdom effectively if they put it in the right place and a few guys have already proven they can claim a large portion of the map and maintain it without too much trouble so I disagree completely with you in this regard. Just because the system favours larger villages doesn't mean smaller ones shouldn't be able to take part due to the timing/placement of their realm.

That post is outdated after this patch anyway.


It's not, even if you do build a realm in order to rebel you need to destroy the cairns around you first before you can extend which in turn requires authority to do which of course claiming more territory would help immensely to gain. Building far away might still be a better option for someone.
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Re: Game Development: King's Bounty

Postby azrid » Wed Aug 31, 2016 5:01 pm

This kingdom statue system is more balanced for a larger player base I think.
New world is going to be fun. Maybe Haven will finally become big.
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Re: Game Development: King's Bounty

Postby shubla » Wed Aug 31, 2016 5:06 pm

azrid wrote:This kingdom statue system is more balanced for a larger player base I think.
New world is going to be fun. Maybe Haven will finally become big.

no

kingdom system currently gives no gameplay at all to normal player.
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Re: Game Development: King's Bounty

Postby Atamzsiktrop » Wed Aug 31, 2016 5:34 pm

Yes it does...........

And who do you classify as "normal" players?
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Re: Game Development: King's Bounty

Postby Ysh » Wed Aug 31, 2016 5:38 pm

Atamzsiktrop wrote:And who do you classify as "normal" players?

Player who do not get gain from kingdom, clearly.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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