lachlaan wrote:Gauteamus wrote:I however, can't fight the urge to be that guy:
By that guy do you mean the mycorrhizal unfunguy?
That comment had me run sobbing to hug my consenting mother tree.
lachlaan wrote:Gauteamus wrote:I however, can't fight the urge to be that guy:
By that guy do you mean the mycorrhizal unfunguy?
snoopy91 wrote:What skills and materials does it take to make blacksmith bauble?
Denique wrote:snoopy91 wrote:What skills and materials does it take to make blacksmith bauble?
I've created wiki page http://ringofbrodgar.com/wiki/Blacksmith%27s_Bauble
Needed to rediscover Cat Gold so it would appear in craft menu.
Kaios wrote:Long cliffs that animals can't figure out how to path around work as well, at least in terms of building IP plus fighting it as you can hit it from over the cliff. Obviously it won't be trapped like you have with this boat method though.
lachlaan wrote:Kaios wrote:Long cliffs that animals can't figure out how to path around work as well, at least in terms of building IP plus fighting it as you can hit it from over the cliff. Obviously it won't be trapped like you have with this boat method though.
This. I used to lead animals to an unpathable cliff angle, then block them from behind with an alt. They will attempt to bash structures when aggressively chasing you, but never when fleeing. As such they can get boxed in and as long as they can't find a way to path around, through your obstacles, you can put up defenses and exchange some HP to take off some HP from them as well. The disposable alts that respawn in their old spot might also be useful to just automatically bring down openings, unless openings are unique for each pair of combatants. Of course bears, mammoths and trolls are likely the main concern for high q bones breaking bone clay, or perhaps mooses with their base 50 quality bones could still get a decent quality :\
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