Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby Ozzy123 » Wed Mar 08, 2017 10:07 am

berthedin wrote:worst update, ppl had to be skilled to run away ans stack coins and use defenses, now they will run forever spamming defenses. I love when noobs write about combat and our lovely devs listen to them, these ppl didn't even kill a single bear. Combat now gives less fun.



This is so true, to maintain your coins on multiple oponnents, use defences in a smart way so you don't run out of coins - it required some skill, right now it will be just a 1 or 2 button spam and you're immortal - so what your enemies get more coins? What's the difference if they got 50 or 250 on you? It's not like they have to stop the chase to stack coins or anything.

Really j&l, pvp was really good before this patch, I suppose that some people complained becouse bitches will always complain but it was balanced and both b12 and swords were good. Right now what you want us to do is just completly surround the person with 10 people and spam attacks on him, cus otherways with defences being coin free its just impossible to kill someone in a regular fight when you can't just surround him completly.. Just listen to people that are doing the pvp in this game since forever and not to newbies with 5 posts and joining date 1 week ago..

The coin stacking on spar was pretty abusable but I don't think that it could be used in many scenarios - in a fight you have to attack the enemy not only spam defences on your spar partner, you couldn't really switch to your partner so often and I don't think that this tactic saved anyone to be honest.
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Re: Game Development: Another Touch of Fix

Postby APXEOLOG » Wed Mar 08, 2017 10:13 am

Convenience bonus now applied when chopping mirkwood.

Sand digging when?
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Re: Game Development: Another Touch of Fix

Postby maslov2 » Wed Mar 08, 2017 10:16 am

What are you doing Jorb... These combat changes are total bullshit(totally agree with Ozzy). That def spam era, rlly??? Do not ruin the game. 1st ruined archery... now it's time for melle? rlly?
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Re: Game Development: Another Touch of Fix

Postby jordancoles » Wed Mar 08, 2017 10:19 am

Just tried hunting ...

The agro range is so close that the animal reaches you and gets a free hit in before the initial battle cooldown ends
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Re: Game Development: Another Touch of Fix

Postby pedorlee » Wed Mar 08, 2017 10:47 am

LoL this fix.

I log in and my claim is full of trespassing scents and a sheep is walking freely. What the hell. I go to check the animals and there is no fence gate(Knights 1-Fences 0) and someone placed sticks in the ground as a gate.
I log in discord and one of my plot mates explain me that there is something called rumaggin xD

Still no herrings 1/10.
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Re: Game Development: Another Touch of Fix

Postby mstya » Wed Mar 08, 2017 10:55 am

Ozzy123 wrote:
berthedin wrote:worst update, ppl had to be skilled to run away ans stack coins and use defenses, now they will run forever spamming defenses. I love when noobs write about combat and our lovely devs listen to them, these ppl didn't even kill a single bear. Combat now gives less fun.



This is so true, to maintain your coins on multiple oponnents, use defences in a smart way so you don't run out of coins - it required some skill, right now it will be just a 1 or 2 button spam and you're immortal - so what your enemies get more coins? What's the difference if they got 50 or 250 on you? It's not like they have to stop the chase to stack coins or anything.

Really j&l, pvp was really good before this patch, I suppose that some people complained becouse bitches will always complain but it was balanced and both b12 and swords were good. Right now what you want us to do is just completly surround the person with 10 people and spam attacks on him, cus otherways with defences being coin free its just impossible to kill someone in a regular fight when you can't just surround him completly.. Just listen to people that are doing the pvp in this game since forever and not to newbies with 5 posts and joining date 1 week ago..

The coin stacking on spar was pretty abusable but I don't think that it could be used in many scenarios - in a fight you have to attack the enemy not only spam defences on your spar partner, you couldn't really switch to your partner so often and I don't think that this tactic saved anyone to be honest.


+1 bad patch for combat
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Re: Game Development: Another Touch of Fix

Postby Pan_w_okularach » Wed Mar 08, 2017 11:12 am

devs don't give a shit. sometimes they just come with these ridiculous arbitrary changes out of the blue and don't listen to the feedback on it. even if the whole server is against it - who gives a shit. let's add einher from legacy lmao. who the fuck wanted it? why is it here? whatever. and so what if some people got a few 90% state funerals in a row and now are few months ahead of everyone? whatever will consider now let's add penguins lmao
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Re: Game Development: Another Touch of Fix

Postby jorb » Wed Mar 08, 2017 11:15 am

Fair and balanced there, Pan.
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Re: Game Development: Another Touch of Fix

Postby Pan_w_okularach » Wed Mar 08, 2017 11:16 am

i want green nickname
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Re: Game Development: Another Touch of Fix

Postby Avu » Wed Mar 08, 2017 11:19 am

Pan_w_okularach wrote:devs don't give a shit. sometimes they just come with these ridiculous arbitrary changes out of the blue and don't listen to the feedback on it. even if the whole server is against it - who gives a shit. let's add einher from legacy lmao. who the fuck wanted it? why is it here? whatever. and so what if some people got a few 90% state funerals in a row and now are few months ahead of everyone? whatever will consider now let's add penguins lmao


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