Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Runs Like Wind

Postby Senabus » Thu Apr 27, 2017 1:20 am

Image

WHY?!
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Re: Game Development: Runs Like Wind

Postby Jacobian123 » Thu Apr 27, 2017 1:30 am

Senabus wrote:Image

WHY?!

It's probably shit lol.
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Re: Game Development: Runs Like Wind

Postby stickman » Thu Apr 27, 2017 2:09 am

seems to be a bug with drinking...

if you drink while moving it keeps drinking even once you hit full stamina and keeps you in the slow moving motion. u have to click agian to stop it.. but if you click really far away you will drink continuously and never stop drinking until you reach your desintation.
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Re: Game Development: Runs Like Wind

Postby ricky » Thu Apr 27, 2017 2:22 am

Neat idea with the melding system. Definitely OP in it's current implementation.

Two suggestions:

1) use the gilding system for the melding system. i.e. curiosities have a chance to become halted. 3,4,5x curios should be rare. Use lore+will to modify meld %s

2) you can only combine curiosities of the same tier, which becomes quite expensive as you get to higher tiers, but not impossible
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Re: Game Development: Runs Like Wind

Postby Carnation » Thu Apr 27, 2017 2:23 am

Cool new helmet, great work guys thanks for the update and hard work!
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Re: Game Development: Runs Like Wind

Postby Furandooru » Thu Apr 27, 2017 2:28 am

Another Fix without changing anything from the update would be just to change the Icicles to (Meld all curosities in the study window) by X depending on icicles Q or something...
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Re: Game Development: Runs Like Wind

Postby loftar » Thu Apr 27, 2017 2:47 am

stickman wrote:seems to be a bug with drinking...

Well, it's not really a bug. It's because while you're running, you're continuously consuming stamina, and can thus continue drinking indefinitely. I considered fixing it by making it so that drinking requires a certain amount of stamina to fill, but that would on the other hand mean it would be impossible to drink stamina back up to 100% even when standing still, the thought of which triggers me.
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Re: Game Development: Runs Like Wind

Postby Kaios » Thu Apr 27, 2017 2:52 am

Then is it possible to make it so you consume .1L instead of .5L when you're only recovering 1% stamina?
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Re: Game Development: Runs Like Wind

Postby qoonpooka » Thu Apr 27, 2017 2:56 am

The new run-over boosts are cool. I can definitely see the ways they will add to my constantly running terrified of all wildlife...

...but holy CRAP are they just EVERYWHERE. Maybe turn the frequence down just a touch?
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Re: Game Development: Runs Like Wind

Postby Sevenless » Thu Apr 27, 2017 3:00 am

loftar wrote:
stickman wrote:seems to be a bug with drinking...

Well, it's not really a bug. It's because while you're running, you're continuously consuming stamina, and can thus continue drinking indefinitely. I considered fixing it by making it so that drinking requires a certain amount of stamina to fill, but that would on the other hand mean it would be impossible to drink stamina back up to 100% even when standing still, the thought of which triggers me.


Drinking action stops when the projected stamina after the next sip = 100% ignoring stamina use.

So when you hit 95%, game says "Ok, 95+5 = 100, time to stop". It would work for standing still and running. You'd end up on 99% for running, but I think everyone's ok with that.
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