by Lunarius_Haberdash » Fri Dec 08, 2017 2:24 am
Really the best way to solve the issue with "too much whatever" is simply to make dungeon spawned mobs unbutcherable and unable to be removed from the dungeon instance. The exception could be, as I've heard asked for, a special white beaver skin. In the event that that hide appears exactly once per dungeon/room, and is either purely cosmetic or used to create a rather standard-strength item that can be gilded. Special carpentry bonuses for a white beaver cloak wouldn't be out of order, given the lack of other items specifically targetting this skill set. The ancient tooth obviously stands as a clear exception, and would perhaps be a great companion for such a cloak/belt/cape.
Overall it seems like there's plenty of worth coming out of these dungeons without adding bonus "free" infinite meat/fat/hides/etc to the mix.
ricky wrote:The issue isn't shit tier beaver meat, it's the troll meat you'll be getting when they inevitably add troll dungeons, or the +2str bear meat from bear dungeons
Amen to this, and the hides/bones/etc.
Last edited by Lunarius_Haberdash on Fri Dec 08, 2017 2:25 am, edited 1 time in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.