Granger wrote:My point: a character that didn't initiate combat shouldn't create any scent from combat - while initating should give red handed and outlaw (boils down to making Smell of Assault summonable). Should have worded that clearer in the first place, I admit that I was a bit confused from ringofbrodgar.com/wiki/Scent stating (up to a few minutes ago, fixed that) that leaving any scent triggers red handed.
Assault should not cause Outlaw, that's stupid. So if your village is under siege, and you need to go out to defend yourself, your only choice is to get outlawed in order to fend them off? Or do you also propose that any combat actions initiated from your own claim should absolve you of your crimes?
Granger wrote:You're wrong with that assumption, though I havn't played in a style that would qualify as anti-social (which slaugtering other people is, by definition).
So you "play," but are completely clueless on PvP, yet would like to throw your 2 cents into an already overflowing jar of autism. Helpful.
Granger wrote:If this is ruining your fun you should think about petitioning the devs to make creation and maintaining of external (= not the one you actually live on) claims hard to impossible to maintain (eg. by not generating authority/presence when not on the claim and removing pclaim refill from character LP), not being able to sprinkle the map with walled claims should rid the game of visitor based safe palisades (and the recent change to decay should already have turned unclaimed walls into a maintenance nightmare).
Arguably, this entire idea of changing Safe Palis could potentially be something that I spawned with a PM that I sent to Jorb on Wednesday the 17th where I specifically specified that Safe Palis are a problem, and they need to be addressed. I'm perfectly fine with making it more expensive to maintain claims, I'd just rather not see an unfortunate side effect of these changes be that it's also absurdly difficult to maintain quest tree claims. You can have your prejudice against PvPers all you want, but not all of us want the community as a whole to suffer.
Granger wrote:Would that (Assault summonable, gates block red handed in combat, increased difficulty for remote claims) solve your problem with people getting away?
No, No, yes. Red handed blocking gate entry would require assault causing red handed and outlaw, and it's very biased for you to propose that as a solution because it doesn't effect you at all.