Game Development: Siege Chess

Announcements about major changes in Haven & Hearth.

Re: Game Development Siege Chess

Postby Mario_Demorez » Wed Apr 03, 2019 11:06 pm

Saxony4 wrote:Siegers on suicide watch

Jorb wrote:Increased the building cost of Realm Carins significantly, and enforced greater distances between them.

Bit late for that honestly

Ya. Make the ones that are too close atm bashable without challenge otherwise you didn’t fix anything atm. Just in the future.
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Re: Game Development Siege Chess

Postby ZantetsukenX » Wed Apr 03, 2019 11:07 pm

I still think Siege is kind of a "no-win" situation that only 1-5% of the population would ever really use so it shouldn't be focused on that much. All most players really want out of siege is for the ability to break down palisades that are protecting local resources.
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Re: Game Development Siege Chess

Postby loftar » Wed Apr 03, 2019 11:08 pm

Mario_Demorez wrote:the ones that are too close

Too close to what?
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Re: Game Development Siege Chess

Postby Mario_Demorez » Wed Apr 03, 2019 11:10 pm

loftar wrote:
Mario_Demorez wrote:the ones that are too close

Too close to what?

The cairns that have already been spammed. Just because you prevent it in the future doesn’t fix the ones that already exist.
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Re: Game Development Siege Chess

Postby Mario_Demorez » Wed Apr 03, 2019 11:12 pm

Make rams not hand bashable for the first 14 hours for palisades. That only makes the attacker’s have to protect it for 8 hours straight.
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Re: Game Development Siege Chess

Postby loftar » Wed Apr 03, 2019 11:15 pm

Mario_Demorez wrote:Make rams not hand bashable for the first 14 hours for palisades. That only makes the attacker’s have to protect it for 8 hours straight.

We'll increase the hand-bashing resistance of siege engines next patch. I do think we have some kind of responsibility to take it somewhat easy with these kinds of changes.
Mario_Demorez wrote:The cairns that have already been spammed. Just because you prevent it in the future doesn’t fix the ones that already exist.

Right. Not sure that's a great idea, though, since there's no distinction between "spammed" cairns and "legitimate" ones, so all cairns in a group would become vulnerable together.
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Re: Game Development Siege Chess

Postby Mario_Demorez » Wed Apr 03, 2019 11:19 pm

How long has sieging been almost impossible for attacker’s? Y’all have given enough time for people to be untouchable.

To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.
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Re: Game Development Siege Chess

Postby loftar » Wed Apr 03, 2019 11:22 pm

Mario_Demorez wrote:How long has sieging been almost impossible for attacker’s? Y’all have given enough time for people to be untouchable.

True, but beside the point. The reason for taking it easy with it is to err on the side of caution.

Mario_Demorez wrote:To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.

You may have a point. I don't want to rush into that decision, though.
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Re: Game Development Siege Chess

Postby Vert » Wed Apr 03, 2019 11:23 pm

Mario_Demorez wrote:How long has sieging been almost impossible for attacker’s? Y’all have given enough time for people to be untouchable.

To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.

they will delete character that abuse quest, and right after that make siege.
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Re: Game Development Siege Chess

Postby bmjclark » Wed Apr 03, 2019 11:24 pm

Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
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