loftar wrote:Sarge wrote:Loftar, with respect, you guys have to cut this shit out. We spend a fuckton real life hours developing our characters. You 'can not' go around with a "see what happens" approach to your implementations and changes.
Of course we aren't just doing random shit and see what sticks; in case you thought otherwise, we do try to reason about the changes and exert ourselves to try doing the best we can. All I was saying is that "just ask the forum about what we should do" is not a working solution.
The forum also makes up most of the dedicated hardcore players though. 99% of changes regardless of if i agree with them or not i just ride with because most of the time they work out. Food changes this world are just terrible. Its impossible to catch up now if you die. LP is easy to get back but the changes to FEP just keep making things worse. IMO, satiations are ridiculous now, like having to wait an entire day just to eat another piece of cheese otherwise you're just wasting resources if you get unlucky on the satiation chances (which are really bad chances). I was ok with the satiation changes because it stops people getting 1k stats in under a week with real grind but at the same time the changes are too drastic. The satiations are already too high and changing variation eating just made it even worse. This world the state of the game is declining because of just how much of a grind it actually is. Too much grind is not good, its a difficult balance to find but this isn't the correct direction to take it.
I'm not saying you should listen to a handful of people responding on the forum, but when there is an influx if players reporting negativity to a change you should probably listen. All this change does is make it easier for the big stat guys to stay the big stat guys as this isn't even a viable method of competing with 24/7 quests and salt.
loftar wrote:This argument is quite flawed, as it hinges upon the idea that you only have to catch up to the point where they are now. In reality, they'll continue to level up while you're catching up to that point, and pull away even more. This change may make it more difficult to catch up to their current point, but it also makes it even harder for them.
this argument is quite flawed also. If i die, i first have to catch up to the point i died and THEN catch up to the point everyone else is at. the point of scaling FEP's is to make it difficult for people with big stats to get bigger, this just makes it harder all round unnecessarily. There will always be a case of you can't catch up to someone progressing at the exact same rate as you, that is not a valid argument to just make things worse.