Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby Pills » Wed Apr 10, 2019 8:39 pm

loftar wrote:
Sarge wrote:Loftar, with respect, you guys have to cut this shit out. We spend a fuckton real life hours developing our characters. You 'can not' go around with a "see what happens" approach to your implementations and changes.

Of course we aren't just doing random shit and see what sticks; in case you thought otherwise, we do try to reason about the changes and exert ourselves to try doing the best we can. All I was saying is that "just ask the forum about what we should do" is not a working solution.




The forum also makes up most of the dedicated hardcore players though. 99% of changes regardless of if i agree with them or not i just ride with because most of the time they work out. Food changes this world are just terrible. Its impossible to catch up now if you die. LP is easy to get back but the changes to FEP just keep making things worse. IMO, satiations are ridiculous now, like having to wait an entire day just to eat another piece of cheese otherwise you're just wasting resources if you get unlucky on the satiation chances (which are really bad chances). I was ok with the satiation changes because it stops people getting 1k stats in under a week with real grind but at the same time the changes are too drastic. The satiations are already too high and changing variation eating just made it even worse. This world the state of the game is declining because of just how much of a grind it actually is. Too much grind is not good, its a difficult balance to find but this isn't the correct direction to take it.

I'm not saying you should listen to a handful of people responding on the forum, but when there is an influx if players reporting negativity to a change you should probably listen. All this change does is make it easier for the big stat guys to stay the big stat guys as this isn't even a viable method of competing with 24/7 quests and salt.

loftar wrote:This argument is quite flawed, as it hinges upon the idea that you only have to catch up to the point where they are now. In reality, they'll continue to level up while you're catching up to that point, and pull away even more. This change may make it more difficult to catch up to their current point, but it also makes it even harder for them.


this argument is quite flawed also. If i die, i first have to catch up to the point i died and THEN catch up to the point everyone else is at. the point of scaling FEP's is to make it difficult for people with big stats to get bigger, this just makes it harder all round unnecessarily. There will always be a case of you can't catch up to someone progressing at the exact same rate as you, that is not a valid argument to just make things worse.
Last edited by Pills on Wed Apr 10, 2019 8:39 pm, edited 1 time in total.
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Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 8:39 pm

Ozzy123 wrote:Putting stupid hate aside, how are you guys doing on "considering quest mechanics"?

To be honest, it's one of those cases where we're legitimately worried about "not being able to catch up". I emphatically agree that it should be fixed, but it almost feels unfair to close that source of character advancement at this point. I'm at a bit of an impasse on the issue, myself.
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Re: Game Development: Studded Rabbit

Postby mietzi94 » Wed Apr 10, 2019 8:40 pm

Grog wrote:I'm still curious how you devs think a miningchar is supposed to be playable.


Same. Probably just have to eat random garbage and pray for the best if i actually want to mine a lot and gain stats. Maybe they want me to make 3 miners so I can always stay at reasonable hunger %.
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Re: Game Development: Studded Rabbit

Postby ErdTod » Wed Apr 10, 2019 8:41 pm

Artemiswhb wrote:Good way to see all those players fly away with the storm :D


There's at least 3 neighbours around us that got random-ganked and quit. IMO having less dying for those people who don't want any PvP is good change. Big faction warriors all have rage so they can kill each other however they want.
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Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 8:43 pm

Pills wrote:If i die, i first have to catch up to the point i died and THEN catch up to the point everyone else is at. the point of scaling FEP's is to make it difficult for people with big stats to get bigger, this just makes it harder all round unnecessarily. There will always be a case of you can't catch up to someone progressing at the exact same rate as you, that is not a valid argument to just make things worse.

To be fair, though, being able to close in asymptotically might very well be good enough.

Pills wrote:I'm not saying you should listen to a handful of people responding on the forum, but when there is an influx if players reporting negativity to a change you should probably listen.

Did I ever say we don't listen? If you think I'm saying that "the forums are useless", then you read my post quite hyperbolically.
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Re: Game Development: Studded Rabbit

Postby loleznub » Wed Apr 10, 2019 8:43 pm

loftar wrote:
loleznub wrote:Why bother with the C&I subforum then?

There are different kinds of feedback. Ideas are nice. Specific points of critique are useful (when posted in a useful form).


Perhaps it would be beneficial for you to post a quick "How to make critiques useful for us" thread and sticky it. Giving us a guideline on what YOU as developers want from us as players when making critiques about the game and throwing ideas your way would be beneficial for both parties.

It cages us in a direction that is meaningful and would likely reduce the amount of shitposting that goes on in C&I.

I personally always try to give a solution to a problem I bring up, but if I don't know what form you want that in, or are looking for, it can be not "useful" to you.

loftar wrote:There are cases where it's meaningful to ask about something, for instance to ask people to find potential flaws (such as the recent threads about siege mechanics).


This is what the "How do I" and "Bugs" subforums are for.


Edit:

loftar wrote:
Ozzy123 wrote:Putting stupid hate aside, how are you guys doing on "considering quest mechanics"?

To be honest, it's one of those cases where we're legitimately worried about "not being able to catch up". I emphatically agree that it should be fixed, but it almost feels unfair to close that source of character advancement at this point. I'm at a bit of an impasse on the issue, myself.


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Re: Game Development: Studded Rabbit

Postby Kaios » Wed Apr 10, 2019 8:44 pm

Questing is quite possibly the worst aspect of this game, it interferes entirely with the sandbox feel of it. You are forcing players in to doing tasks that they don’t want to do because the benefit is too great to pass up or it’s required by a credo. It makes no sense why you would take this stance with eating and not with questing. If you nerf questing the only people that would care are the players that bothered to quest and spend the time on grinding out the rewards for LP and experience, anyone who hasn’t done that by now I would think quite clearly do not give a shit about questing and would much prefer you nerf the benefits of this extremely boring, unnecessary addition to the game.

There are so many things that need to be accomplished that have nothing to do with questing, the majority of players who spend all their time on quests are fighters that don’t even participate in many of the other aspects that the game has to offer. Then they complain about being bored anyways after they can’t find anyone to kill.
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Re: Game Development: Studded Rabbit

Postby ErdTod » Wed Apr 10, 2019 8:45 pm

loftar wrote:
Ozzy123 wrote:Putting stupid hate aside, how are you guys doing on "considering quest mechanics"?

To be honest, it's one of those cases where we're legitimately worried about "not being able to catch up". I emphatically agree that it should be fixed, but it almost feels unfair to close that source of character advancement at this point. I'm at a bit of an impasse on the issue, myself.


I've been always thinking that there's not much point in caring of people "not being able to catch up". Those, who use some op mechanic a lot - are ahead. Those who don't - are behind. Cause they don't use it, they will not catch up. If you remove it, there will be not much much diffence.
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Re: Game Development: Studded Rabbit

Postby Clovery » Wed Apr 10, 2019 8:47 pm

cat ears when?:<
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Re: Game Development: Studded Rabbit

Postby shubla » Wed Apr 10, 2019 8:47 pm

ErdTod wrote:
loftar wrote:
Ozzy123 wrote:Putting stupid hate aside, how are you guys doing on "considering quest mechanics"?

To be honest, it's one of those cases where we're legitimately worried about "not being able to catch up". I emphatically agree that it should be fixed, but it almost feels unfair to close that source of character advancement at this point. I'm at a bit of an impasse on the issue, myself.


I've been always thinking that there's not much point in caring of people "not being able to catch up". Those, who use some op mechanic a lot - are ahead. Those who don't - are behind. Cause they don't use it, they will not catch up. If you remove it, there will be not much much diffence.

Only people who say that quests should not be nerfed, are those who make them 15 hours a day.
Only people who day that quests should be nerfed, are those who are lazy or unable to make them 15 hours a day.
Majority of people on forums seem to belong to the latter group, and noobs who don't use forums probably don't care about catching up anyway.
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