Chaboy30 wrote:VDZ wrote:stickman wrote:1. Make so that all attacks deal at least some damage but reduce the max damage of all attacks... so they would have a range like punch might be 2-10 so you would always start by hitting 2s
So basically, you just sic an army of 1 STR/UA bot alts onto a player to have them die a death of a thousand cuts?
1 STR/UA bots would die to an attack or two under a system like that wouldn't they? A single full circle could wipe out 4 bots, and no one cares about hafen enough to run dozens of fully intelligent combat bots capable of pathfinding.
You see, that's the problem. If there's a minimum damage, they don't need any setup. They'll do their damage before they die. If they need to create an opening first (current system), they'll die before they get any damage in, which makes it non-viable.
Potjeh wrote:IMO food items should raise satiation for their own recipe only (ie no more weird food groups), and that should be the limit to how much FEPs you can gain. So depending on how much you're willing to grind you'd have to scale the variety of foods you eat. I reckon casuals would stick with like a dozen of the best recipes. But even the shittiest recipes could be somewhat useful if you're looking to really max your gains. It's self-balancing, really, because increasing the number of foods you eat will increase effort linearly while the gains will be diminishing because you'd have to reach for ever shittier recipes.
I can already see it: Towers full of cupboards containing all types of food items, and whenever you eat you need to go from cupboard to cupboard to grab one each of the 300 food items you have in stock. Repeat every single time you eat for stat gains. People are going to love this system.
There is no problem with getting punished for eating. The punishment should just be 'wait for a day before eating for stats again', not 'ruin your stat gains forever'.