Prelude: World 14

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 14

Postby The_Lich_King » Sat Jul 30, 2022 10:09 pm

Chaboy30 wrote:
Cogan wrote:
stickman wrote:1. Make so that all attacks deal at least some damage but reduce the max damage of all attacks... so they would have a range like punch might be 2-10 so you would always start by hitting 2s

So basically, you just sic an army of 1 STR/UA bot alts onto a player to have them die a death of a thousand cuts?

1 STR/UA bots die to an attack or two under a system like that. A single full circle could wipe out 4 bots, and no one cares about hafen enough to run dozens of fully intelligent combat bots capable of pathfinding.[/quote]

Are you on crack? You must not have been here for W9 or W10.... making a bunch of 10 UA bots was literally the strat back then. I lost many a character to be swarmed by a dozen bots, and even used it myself to destroy claim griefers.

This system would only bring back the darkest days.
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Re: Prelude: World 14

Postby Potjeh » Sat Jul 30, 2022 10:16 pm

Hunger sucks, because it punishes you for eating for energy, thus forcing use of alts. Satiations can do everything hunger does but better. IMO food items should raise satiation for their own recipe only (ie no more weird food groups), and that should be the limit to how much FEPs you can gain. So depending on how much you're willing to grind you'd have to scale the variety of foods you eat. I reckon casuals would stick with like a dozen of the best recipes. But even the shittiest recipes could be somewhat useful if you're looking to really max your gains. It's self-balancing, really, because increasing the number of foods you eat will increase effort linearly while the gains will be diminishing because you'd have to reach for ever shittier recipes. And this all also means you could spam whatever you want for energy without ruining your gains. The only piece that doesn't fit here is salt, and IMO you can just make it a high-end spice and call it a day.
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Re: Prelude: World 14

Postby Sevenless » Sat Jul 30, 2022 10:30 pm

Potjeh wrote:Hunger sucks, because it punishes you for eating for energy, thus forcing use of alts. Satiations can do everything hunger does but better. IMO food items should raise satiation for their own recipe only (ie no more weird food groups), and that should be the limit to how much FEPs you can gain.


Isn't that how satiations work right now? The food groups are only relevant as categories for drinks. They help all recipes that fall in their food groups.

I've always preferred the satiation system over the hunger system.
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Re: Prelude: World 14

Postby VDZ » Sat Jul 30, 2022 11:24 pm

Chaboy30 wrote:
VDZ wrote:
stickman wrote:1. Make so that all attacks deal at least some damage but reduce the max damage of all attacks... so they would have a range like punch might be 2-10 so you would always start by hitting 2s

So basically, you just sic an army of 1 STR/UA bot alts onto a player to have them die a death of a thousand cuts?


1 STR/UA bots would die to an attack or two under a system like that wouldn't they? A single full circle could wipe out 4 bots, and no one cares about hafen enough to run dozens of fully intelligent combat bots capable of pathfinding.

You see, that's the problem. If there's a minimum damage, they don't need any setup. They'll do their damage before they die. If they need to create an opening first (current system), they'll die before they get any damage in, which makes it non-viable.

Potjeh wrote:IMO food items should raise satiation for their own recipe only (ie no more weird food groups), and that should be the limit to how much FEPs you can gain. So depending on how much you're willing to grind you'd have to scale the variety of foods you eat. I reckon casuals would stick with like a dozen of the best recipes. But even the shittiest recipes could be somewhat useful if you're looking to really max your gains. It's self-balancing, really, because increasing the number of foods you eat will increase effort linearly while the gains will be diminishing because you'd have to reach for ever shittier recipes.

I can already see it: Towers full of cupboards containing all types of food items, and whenever you eat you need to go from cupboard to cupboard to grab one each of the 300 food items you have in stock. Repeat every single time you eat for stat gains. People are going to love this system.

There is no problem with getting punished for eating. The punishment should just be 'wait for a day before eating for stats again', not 'ruin your stat gains forever'.
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Re: Prelude: World 14

Postby Chaboy30 » Sat Jul 30, 2022 11:50 pm

The_Lich_King wrote:Are you on crack? You must not have been here for W9 or W10.... making a bunch of 10 UA bots was literally the strat back then. I lost many a character to be swarmed by a dozen bots, and even used it myself to destroy claim griefers.

This system would only bring back the darkest days.

That sounds hilarious. Jorb please add this system back, people say w10 was the peak of PvP so clearly it must be the best
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Re: Prelude: World 14

Postby Sollar » Sun Jul 31, 2022 2:10 am

But what about the TREES?
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Re: Prelude: World 14

Postby WhatsitallaboutAlfie » Sun Jul 31, 2022 4:34 am

Every time a new world is announced, I get a real and palpable yearning for a reboot of real life
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Re: Prelude: World 14

Postby painhertz » Sun Jul 31, 2022 5:34 am

I'd say I'd take this opportunity to pop back into the game but over the past few years I think it has advanced arguably out of my grasp experience wise and I am balls deep in all of the Paradox grand strategy games (all of which have learnign curves that make H&H look silly...so yeah. EU4 4 the win. (Mind you I could start the process of learning whats been added but even with a fresh, brand new start Haven is a game that you have to bring your A-Game to Day 1 if you want to have any impact on anything and I don;t think that has changed over the years.....) So have fun kids! I would happily pay a normal MMog fee ($15.00 /month) if Development resumed on Legacy Haven but we all know that's never going to happen so I enjoy my memories and keep on going. :)
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Re: Prelude: World 14

Postby The_Lich_King » Sun Jul 31, 2022 6:18 am

painhertz wrote:I'd say I'd take this opportunity to pop back into the game but over the past few years I think it has advanced arguably out of my grasp experience wise and I am balls deep in all of the Paradox grand strategy games (all of which have learnign curves that make H&H look silly...so yeah. EU4 4 the win. (Mind you I could start the process of learning whats been added but even with a fresh, brand new start Haven is a game that you have to bring your A-Game to Day 1 if you want to have any impact on anything and I don;t think that has changed over the years.....) So have fun kids! I would happily pay a normal MMog fee ($15.00 /month) if Development resumed on Legacy Haven but we all know that's never going to happen so I enjoy my memories and keep on going. :)


Paradox Grand Strategy is pog but i am DEF gonna come back for another world. That being said i would definately not pay 15$/hr for legacy to come back. Everyone remembers fondly the good parts of legacy but then forgets the parts like running around with buckets in both hands drinking for hours to lower energy so you could eat 1700 pies a day. As bad as Hafen is, i do not believe it is worse than Legacy. Jorbtar have been able to make positive change despite the drawbacks that come with.
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Re: Prelude: World 14

Postby Jalpha » Sun Jul 31, 2022 12:20 pm

I would like to see armour affect movement speed. Gildings too. Movement speed debuff should perhaps persist if armour is in inventory but not if armour is dropped. Alt abuse can be reduced by making base movement speed slower than starter hermit tier stats or placing sprint behind a timegate.

It would be cool to see characters dressed in lighter armour kiting the main battle, ready to route any fleeing characters. Even being involved in a secondary battle between themselves.

+1 for diversity in combat.

Nice stream btw, maybe the best yet.
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