by ChildhoodObesity » Sun Dec 24, 2023 11:36 pm
If people are genuinely butthurt about the removal of the kritter bonus + rabbit bonus adding them back isn't the BEST solution in my opinion. The bunny slippers giving you a speed buff isn't exactly intuitive at all. A new player discovering the game would never assume this, it's not even in the tooltip when you craft it. The only way they would discover this is through external resources like the wiki or getting absolutely dunked by someone who's using them and putting the dots together. A new player likely also wouldn't conclude the forager bonus can apply nicely in combat when running. It's also stupid that you're forced to use a certain pair of shoes in combat and MUST have a credo to participate. I think a BETTER solution would just be adding a gust of wind or something (similar to a speed buff) that moves around semi-quickly and when you chase it you gain a boost in speed.
I'm surprised the removal of this has generated so much shitstorm though. This most definitely does NOT cause a chase to last 10x longer. A chase between 2 equals in skill wont really be impacted at all. Your ability to escape against someone with similar skill is always going to be reliant on speedbuffs or things like snekkjas, safe palis, etc. Seeing the kritter first doesn't give a giant gap between you and them and usually this gap would be nullified by the 1% chasing bonus before/after the kritter. Most of the time the kritter will walk off to the side and you can't even pick it up and then the person chasing you chases it longer completely removing the already small advantage it gave.
There also isn't much skill disparity involved in taking advantage of this, it's literally a 0 to 1, either you don't use it or you do use it (knowing the situations in which it can be used is involved in this). It's also weird for there to be an argument that it's a skill based mechanic and then argue that its main benefit is when running away and getting that small advantage. I'm not sure how clicking a kritter before someone sees it is skill based at all.
The one situation in which there can be skill involved is incredibly rare in my opinion. If you're in a fight with someone where you both don't want to run and fight to the KO, there can be advantageous moments where you click it after putting yourself into say a Cleave CD, however, if the person knows what they're doing they can just not engage you near a kritter, or wait for you to click it and also click it. Even if you do take advantage of it in this context the other person would likely just run away after rather than endlessly re-engaging you and falling for the same thing. The only context this really happens in is a scheduled 1v1 or where the person is outnumbered and trying to use kritters against people who aren't very good xd.
TLDR:
Locking the speed bonus behind credo/slippers uninuitive/bad. Would be better to add something very intuitive that achieves the same effect with no barrier to entry.
Also if you really want to improve chases do this + make speed buffs incredibly more rare. Would also be ideal to make it so you can't hop in snekkjas/knarrs when in combat, however, this could result in bodyblocking on rivers and such. Not entirely sure on the best workaround for that, however, it's very lame that someone can just run into a snekk/knarr and you're hopeless against them after. Rowboats/dugouts/coracles are fine because you can carry them easily/run with them at least.