Subject: Summary – 10 Pages Later: PvP, PvE, and the Great Gate DebateAlright, folks — ten pages in, time for a quick reality check.
Here’s what the crowd actually said, without the noise or the poetry.
1. The Gate Saga (or “Let Me Back Into My Own Base”)What changed:All palisade and brickwall gates are now visitor gates.
You can’t enter any gate while in combat — not even your own.
Main voices:PvE / Builder side: “So if a fox scratches me once, I die at my own door?”
– Ask for one-way re-entry for claim/realm members.
– Suggest a short grace window after leaving combat.
– Want an
Evict button to escape visitor traps.
– Some propose non-visitor gates only near realm or idol centers.
PvP / Raider side: “Finally, no more safe-palis and combat-logout walls.”
– Support the change as long overdue.
– Say PvE problems are minor compared to fixing exploits.
Effect:– PvE players call it fatal for daily gameplay.
– PvP players call it freedom from endless defense cheese.
– Everyone agrees: dying at your own gate feels wrong.
2. The Speedbuff DisputeTopic: wind, rabbit, and other running boosts.
Remove All Buffs (PvP side): too random, too invisible, too unfair.
Nerf and Reveal (mixed): keep them short, visible to everyone, cooldowns added.
Keep and Teach (PvE side): just make them clear and add a short running tutorial.
Effect:– Full removal = cleaner combat but duller escapes.
– Visible and limited buffs = best middle ground so far.
3. Anti-Grief & Safety Proposals–
Evict button from visitor traps.
– Wildlife should not block re-entry to gates.
– Fix KO protection bypass by cleave or murder-rage.
– Limit how much loot can be taken from a KO’d player.
– Stop “alt in boat” griefing and logout blocking.
– Watch out for “steel lock” abuse replacing safe walls.
Effect:– PvE side: strong support.
– PvP side: reluctant agreement — even raiders dislike broken mechanics.
4. QoL and PvE Content IdeasContract boards, dyes, backpacks, new biomes, NPC camps, better recipe tracking, compost cleaning, and fair anti-bot tools.
Everyone agrees that having
something to do is better than endless base defense.
5. Death, Justice, and Balance– Lighter permadeath or KO-first deaths.
– No instant drown-death.
– Reworked scent and crime tracking.
– PvP players still want real punishment for mistakes.
Effect:Both sides agree that “risk is fine, but losing everything to a bug or trap is not.”
6. Statistics (unique posters, pages 1–10)- Code: Select all
Total unique posters: ~35
PvE / QoL / Anti-Grief leaning: ≈ 20 (~57%)
PvP / Anti-safe-pali / Pro-hardcore: ≈ 10 (~29%)
Mixed or neutral / unclear: ≈ 5 (~14%)
Observation:Even most PvP players supported visible speedbuffs and better QoL.
Pure “hardcore or die” takes were rare.
7. TL;DR – Where We Stand– The goal (fix PvP abuse) was fair.
– The result (PvE pain) went too far.
– The community’s compromise looks like this:
One-way home entry + short grace timer + visible speedbuffs + Evict button.That mix keeps PvE playable, keeps PvP honest, and stops the worst traps.
In short:PvP won the patch, but PvE won the argument.