Game Development: Grammophone Crane

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grammophone Crane

Postby Audiosmurf » Wed Jan 21, 2026 5:39 pm

CLASSIC
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2810
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Grammophone Crane

Postby jorb » Wed Jan 21, 2026 9:46 pm

Not beginning with copy pasta of a working implementation would be nigh guaranteed to miss things. Welcome to software development. ^_^

Fixed on the backend. Maybe even on the running servers.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18680
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Grammophone Crane

Postby springyb » Thu Jan 22, 2026 12:02 am

I really like the combat stance the crane takes
User avatar
springyb
 
Posts: 690
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Grammophone Crane

Postby mvgulik » Sun Jun 14, 2026 11:28 am

Patch: Grammophone Crane -- 14 Jan 2026
jorb wrote:Player Characters should now attempt to face fires when crafting over them. The vicious exploit party of (appearing to be) cooking meat over open stockpiles confirmed for over.

A lot of heartlings keep turning there back on this fix as its only for fires.
Image
Last edited by mvgulik on Tue Jun 16, 2026 8:04 am, edited 1 time in total.
mvgulik
 
Posts: 3949
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Grammophone Crane

Postby Frogg » Sun Jun 14, 2026 3:27 pm

Bumping some old Game Development thread when everyone is waiting for a new one. ¦]
Frogg
 
Posts: 93
Joined: Thu Feb 12, 2026 12:26 am

Previous

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 14 guests